Dim Vision


Curses a group of monsters. Reducing their vision radius.

First Level

Mana Cost: 9
Radius (yards): 2.6
Duration N (seconds) 7

Class Necromancer
Skill Tree Curses
Type Active
Required Level 6
Damage Type Magic

Dim Vision is a Necromancer Skill in Diablo 2. Dim Vision is part of the Curses Skill Tree and requires level 6 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.


Damning an enemy to the darkness of their own evil, this curse surrounds the afflicted in a sphere of perfect darkness and silence, blinding them. This allows a Necromancer and his party to slip by unnoticed or maneuver close for a more effective attack.


Dim Vision Information


  • Curses a group of monsters. Reducing their vision radius.
  • Cast Delay: None
  • Player vs Player: This curse will not work on other players.
  • This will not work on Super Unique Monsters and Bosses.
  • Dim Vision is useful against Ranged Attackers such as Dark Archers or spell casters with dangerous ranged spell attacks. Dim Vision will prevent monsters from seeing you which will allow you to attack them from a distance, but they will be unable to hit you back. It's also useful to cast on a monster to limit their ability to follow you so that you can escape.
  • Dim Vision will not overwrite a monster Cursed with Attract or Confuse (but can be overwritten by them).
  • Dim Vison's duration is reduced in Nightmare and again further in Hell Difficulty
  • A monster with Dim Vision that is attempting to close into melee range with a target will continue doing so indefinitely until it hits an obstruction of some kind (if you cast Dim Vision on a creature that is attempting to close to melee range with you, it will continue following you, even if you move, until it hits an obstruction of some kind). Dim Vision prevents the AI controlling the unit from deciding on a new course of action (apart from melee attacking something that's in range). This explains why, when Dim Vision (or a Dim Vision-like effect) overwrites Terror (or a Terror-like effect), the affected creature will continue running away indefinitely until it hits an obstruction or the Dim Vision effect wears off.
  • Dim Vision also generally prevents monsters from using their special attacks and abilities. This means that Blood Lords cannot cast Frenzy, for example. (Similarly, Vile Mothers cannot create spawns, Frozen Horrors cannot cast Arctic Blast, etc.) The only exception appears to be that if the creature's only attack is a ranged attack (such as Burning Dead archers), it can still use that attack against creatures in melee range.
  • Oblivion Knights in the Chaos Sanctuary are immune to Dim Vision. This can be quite frustrating since they can fire Bone Spirit through their blinded companions. Switching to Decrepify against these creatures and/or resummoning your Golem next to them is usually your most effective strategy.
  • Dim Vision is especially great on Hardcore mode. With maxed-out Dim Vision and some +skills items you can hit more than the entire screen. If you take care you will never face a normal enemy that can see you. It's also helpful in a party setting, since Dim Vision makes many melee monsters less fearsome by disabling their Charge & Frenzy-type skills and ensures that melee party members can run away and heal for a bit if things get too intense.


 First Level
  • Mana Cost: 9
  • Radius (yards): 2.6
  • Duration N (seconds) 7



  • Dim Vision Required Level: 6
  • Dim Vision Prerequisites: None


Dim Vision Synergies

Dim Vision Receives Synergy From:

  • No synergies

Dim Vision Provides Synergy to:

  • No synergies


Dim Vision Progression

The following chart displays the upgrade values for each level of Dim Vision
Mana Cost: 9

1 2.6 yards 7 sec.
2 3.3 yards 9 sec.
3 4 yards 11 sec.
4 4.6 yards 13 sec.
5 5.3 yards 15 sec.
6 6 yards 17 sec.
7 6.6 yards 19 sec.
8 7.3 yards 21 sec.
9 8 yards 23 sec.
10 8.6 yards 25 sec.
11 9.3 yards 27 sec.
12 10 yards 29 sec.
13 10.6 yards 31 sec.
14 11.3 yards 33 sec.
15 12 yards 35 sec.
16 12.6 yards 37 sec.
17 13.3 yards 39 sec.
18 14 yards 41 sec.
19 14.6 yards 43 sec.
20 15.3 yards 45 sec.



Notes and Tips

  • Notes & Tips go here


Necromancer Curses in Diablo 2
Amplify Damage  ♦  Attract  ♦  Confuse  ♦  Decrepify  ♦  Iron Maiden  ♦  Life Tap  ♦  Lower Resist  ♦  Terror  ♦  Weaken

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