Eth

Level Requirement: 15

Eth

Modifiers

Weapons

-25 to Target Defense

Armor, Helms & Shields

Regenerate Mana 15%

Eth is a Rune in Diablo 2. Eth can be applied to Socketed Items, by doing so it grants said item different properties depending on if the Socketed Item is a Weapon or a piece of Armor. Runes can also be used in some Horadric Cube's recipes. When socketed in a certain combination and order, Runes can become Runewords, giving more powerful bonuses to the item they have socketed.

 

Eth Modifiers & Effects

Eth grants the following modifiers:

Weapons

−25% To Target Defense

 

Armor, Helms and Shields

Regenerate Mana 15%

 

Effects

An item Socketed with an Eth Rune increases the item's level requirement to 15, unless it was already higher.

 

How to find Eth

  • The Countess's extra Rune drops on any difficulty can include Eth Runes.
  • The Hellforge on normal difficulty has a 1 to 11 chance to drop a Eth Rune as part of its reward. 

 

Runewords that use Eth

Eth can be used in the following Runewords:

 

Horadric Recipes that use Eth

  • You can transmute x2 Eth Runes to create one Ith Rune
  • You can t ransmute a magic gothic shield or exceptional/elite version (ancient shield or ward), a jewel, an Eth rune, and a perfect sapphire to create a crafted Hit Power shield.
  • You can transmute magic light plated boots or exceptional/elite version (battle boots or mirrored boots), a jewel, an Eth rune, and a perfect ruby to create crafted Blood boots.
  • You can transmute a magic small shield or exceptional/elite version (round shield or luna), a jewel, an Eth rune, and a perfect amethyst to create a crafted Caster shield.
  • You can transmute a magic breast plate or exceptional/elite version (cuirass or great hauberk), a jewel, an Eth rune, and a perfect emerald to create a crafted Safety body armor.

 

Eth Notes & Tips

  • Notes and tips go here

 

All Runes in Diablo 2
Amn  ♦  Ber  ♦  Cham  ♦  Dol  ♦  El  ♦  Eld  ♦  Fal  ♦  Gul  ♦  Hel  ♦  Io  ♦  Ist  ♦  Ith  ♦  Jah  ♦  Ko  ♦  Lem  ♦  Lo  ♦  Lum  ♦  Mal  ♦  Nef  ♦  Ohm  ♦  Ort  ♦  Pul  ♦  Ral  ♦  Shael  ♦  Sol  ♦  Sur  ♦  Tal  ♦  Thul  ♦  Tir  ♦  Um  ♦  Vex  ♦  Zod



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    • Anonymous

      How does the effect work socketed into a weapon? Is it just -25% defense when using physical attack with the weapon? Or does the effect work just from having the weapon in-hand?

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