Martial Arts in Diablo 2 is one of the skill trees the Assassin has at her disposal. Martial Arts combine Charge-Up skills with finishing moves. The other two skill trees are Traps and Shadow Disciplines.
Important Note: With the release of Patch 2.4 these skills has suffered some changes:
General Modifications:
- Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once
- Now it was increased Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly
- Improved damage payoff for the lesser used Finishing Move skills.
List of changed Skills:
Information
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves.
A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves.
A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
Martial Arts in Diablo 2
Martial Arts Skills

Tiger Strike
Charge-Up Skill
Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 1

Dragon Talon
Finishing Move
Kick your enemies out of your way. Addas charged-up bonuses to the kick
- Lvl Req: 1

Fists of Fire
Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges.
- Lvl Req: 6

Dragon Claw
Finishing Move
Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
- Lvl Req: 6

Cobra Strike
Charge-Up Skill
Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 12

Claws of Thunder
Charge-Up Skill.
Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 18

Dragon Tail
Finishing Move.
Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick.
- Lvl Req: 18

Blades of Ice
Charge-Up Skill.
Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 24

Dragon Flight
Finishing Move.
Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick.
- Lvl Req: 24

Phoenix Strike
Charged-Up Skill.
Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 30
All Martial Arts Comparison Table
Name |
LVL Req |
Effect |
First Level |
---|---|---|---|
|
1 | Charge-Up Skill Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 1 Attack +%: 15 Charge 1 Damage +%: 100 Charge 2 Damage +%: 200 Charge 3 Damage +%: 300 |
|
1 | Finishing Move Kick your enemies out of your way. Addas charged-up bonuses to the kick |
Mana Cost: 6 Number of Kicks: 1 Kick Damage +%: 5 Attack Rating +%: 20 |
|
6 | Charge-Up Skill Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. |
Mana Cost: 2 Attack +%: 15 Fire Damage: Charge 1: 6-10 Charge 2: Fire Radius 2.6 yards Charge 3 Fire Damage Per Second: 9-15 |
|
6 | Finishing Move Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks |
Mana Cost: 2 Damage +%: 50 Attack +%: 40 |
|
12 | Charge-Up Skill Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 2 Attack Rating +%: 15 Charge 1: Life Stealing %: 40 Charge 2: Life and Mana Stealing % 40 Charge 3: Life and Mana Stealing %: 80 |
|
18 | Charge-Up Skill Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 4 Attack Rating +%: 15 Charge 1 Lightning Damage: 1-80 Charge 2 Nova Damage: 1-30 Charge 3 Charged Bolt Damage: 1-40 |
|
18 | Finishing Move Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick. |
Mana Cost: 10 Fire Damage +%: 50 Attack +%: 20 |
|
24 | Charge-Up Skill Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 3 Attack Rating +%: 15 Charge 1 Cold Damage: 15-35 Charge 2 Cold Radius: 4 Yards Charge 3 Freeze Duration in seconds: 4 |
|
24 | Finishing Move Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick. |
Mana Cost: 15 Attack Rating +%: 100 Kick Damage +%: 100 |
|
30 | Charged-Up Skill Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 4 Attack Rating +% 15 Charge 1 Meteor Damage: 22-44 Charge 2 Chain Lightning Damage: 1-45 Charge 3 Chaos Ice Bolt Damage: 17-35 Fire Explosion Damage (per sec): 14-23 |