Increases damage dealt by party members
Radius (yards): 10.6
|Skill Tree||Offensive Auras|
|Type||Active / Passive|
Might is a Paladin Skill in Diablo 2. Might is part of the Offensive Auras Skill Tree and requires level 1 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.
Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
- Increases damage dealt by party members
- Cast Delay: None
- Before devoting more than one point into Might, keep in mind that Concentration is available at level 18. Concentration offers more damage, and a 20% chance of an uninterrupted hit. You can use Scepters, Unique items that add +1 to Skills, or Sigon's Guard to give additional points in Might until you're able to get Concentration which will pay off in the long run.
- Radius (yards): 10.6
- Damage +%: 40
- Might Required Level: 1
- Might Prerequisites: None
Might Receives Synergy From:
- Charge: +20% Damage Per Level
Might Provides Synergy to:
- No synergies
The following chart displays the upgrade values for each level of Might
Notes and Tips
- Notes & Tips go here
|Paladin Offensive Auras in Diablo 2|
Blessed Aim ♦ Concentration ♦ Conviction ♦ Fanaticism ♦ Holy Fire ♦ Holy Freeze ♦ Holy Shock ♦ Sanctuary ♦ Thorns