Necromancer Summoning Spells in Diablo 2 is one of the three skill trees available for the Necromancer, the other two being Curses and Poison and Bone Spells.
Necromancer Summoning Spells revolves around the Necromancer's capabilities of invoking minions such as Skeletons or Golems, to fight at his side.
Necromancer Summoning Spells in Diablo 2
Necromancer Summoning Spells

Raise Skeleton
Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
- Lvl Req: 1

Skeleton Mastery
Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures.
- Lvl Req: 1

Clay Golem
Creates a Golem from the earth to fight by your side.
- Lvl Req: 6

Golem Mastery
Passive Effect: Enhances Speed and Life of all your Golems.
- Lvl Req: 12

Raise Skeletal Mage
Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.
- Lvl Req: 12

Blood Golem
Creates a Golem that shares with you the Life it steals and damage it receives.
- Lvl Req: 18

Summon Resist
Passive Effect: Increases the resistances of all summoned creatures.
- Lvl Req: 24

Iron Golem
Transforms a metallic item into a Golem that gains the properties of the item.
- Lvl Req: 24

Fire Golem
Creates a golem that converts the damage it receives from fire into Life.
- Lvl Req: 30

Revive
Returns a monster to life to fight by your side.
- Lvl Req: 30
All Necromancer Summoning Spells Table
Name |
LVL Req |
Effect |
First Level |
---|---|---|---|
|
1 | Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. | # of Skeletons: 1 Mana Cost: 6 Damage: 1-2 Attack Bonus: 20 Defense: 20 Life: 21 |
|
1 | Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures. | Skeleton Life: 8 Skeleton Damage: +2 Monster Life +%: 5 Monster Damage +%: 10 Improved Missile Damage past Level 2 |
|
6 | Creates a Golem from the earth to fight by your side. | Mana Cost: 15 Damage: 2-5 Hit Points: 100 Attack Bonus: 80 Slows Enemies %: 11 Defense: 20 Heal Themselves Automatically |
|
12 | Passive Effect: Enhances Speed and Life of all your Golems. | Hit Points +%: 20 Velocity Increase +%: 6 Attack Bonus +X: 25 |
|
12 | Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you. | # of Skeletal Mages: 1 Mana Cost: 8 Defense Bonus +X: 10 |
|
18 | Creates a Golem that shares with you the Life it steals and damage it receives. | Mana Cost: 25 Damage: 6-16 Heal Convert Damage to Life %: 86 Hit Points 201 Defense: 80 |
|
24 | Passive Effect: Increases the resistances of all summoned creatures. | Resist All %: 28 |
|
24 | Transforms a metallic item into a Golem that gains the properties of the item. | Thorns %: 150 Attack: 100 Defense: 190 + Any Defense from the item that created it Defense Bonus: 35 Mana Cost: 35 Damage: 7-19/11-30/12-33 Hit Points: 321 |
|
30 | Creates a golem that converts the damage it receives from fire into Life. | Mana Cost: 50 Fire Damage: 44-90 Holy Fire: 4-6 Absorbs Fire Damage to Hit Point %: 36 Hit Points: 328(Norm)/643(Night)/1063(H) Defense: 235 Attack Rating: 140 |
|
30 | Returns a monster to life to fight by your side. | Mana Cost: 45 # of Monsters: 1 HP (Original Creature +200%) Duration: 180 Seconds |