Necromancer Summoning Spells in Diablo 2 is one of the three skill trees available for the Necromancer, the other two being Curses and Poison and Bone Spells.

Necromancer Summoning Spells revolves around the Necromancer's capabilities of invoking minions such as Skeletons or Golems, to fight at his side. 

Necromancer Summoning Spells in Diablo 2

Necromancer Summoning Spells List
Necromancer Summoning Spells Comparison Table

 

Necromancer Summoning Spells

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Raise Skeleton

Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.

  • Lvl Req: 1

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Skeleton Mastery

Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures. 

  • Lvl Req: 1
 

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Clay Golem

Creates a Golem from the earth to fight by your side. 

  • Lvl Req: 6

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Golem Mastery

Passive Effect: Enhances Speed and Life of all your Golems. 

  • Lvl Req: 12
 

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Raise Skeletal Mage

Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.

  • Lvl Req: 12

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Blood Golem

Creates a Golem that shares with you the Life it steals and damage it receives. 

  • Lvl Req: 18

 

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Summon Resist

Passive Effect: Increases the resistances of all summoned creatures. 

  • Lvl Req: 24

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Iron Golem

Transforms a metallic item into a Golem that gains the properties of the item. 

  • Lvl Req: 24
 

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Fire Golem

Creates a golem that converts the damage it receives from fire into Life. 

  • Lvl Req: 30

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Revive

Returns a monster to life to fight by your side.

  • Lvl Req: 30

 

All Necromancer Summoning Spells Table

Name

LVL Req

Effect

First Level

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Raise Skeleton

1 Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. # of Skeletons: 1
Mana Cost: 6
Damage: 1-2
Attack Bonus: 20
Defense: 20
Life: 21

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Skeleton Mastery

1 Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures.  Skeleton Life: 8
Skeleton Damage: +2
Monster Life +%: 5
Monster Damage +%: 10
Improved Missile Damage past Level 2

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Clay Golem

6 Creates a Golem from the earth to fight by your side.  Mana Cost: 15
Damage: 2-5
Hit Points: 100
Attack Bonus: 80
Slows Enemies %: 11
Defense: 20
Heal Themselves Automatically

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Golem Mastery

12 Passive Effect: Enhances Speed and Life of all your Golems.  Hit Points +%: 20
Velocity Increase +%: 6
Attack Bonus +X: 25

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Raise Skeletal Mage

12 Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.  # of Skeletal Mages: 1
Mana Cost: 8
Defense Bonus +X: 10

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Blood Golem

18 Creates a Golem that shares with you the Life it steals and damage it receives.  Mana Cost: 25
Damage: 6-16
Heal Convert Damage to Life %: 86
Hit Points 201
Defense: 80

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Summon Resist

24 Passive Effect: Increases the resistances of all summoned creatures.  Resist All %: 28

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Iron Golem

24 Transforms a metallic item into a Golem that gains the properties of the item.  Thorns %: 150
Attack: 100
Defense: 190
+ Any Defense from the item that created it
Defense Bonus: 35
Mana Cost: 35
Damage: 7-19/11-30/12-33
Hit Points: 321

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Fire Golem

30 Creates a golem that converts the damage it receives from fire into Life.  Mana Cost: 50
Fire Damage: 44-90
Holy Fire: 4-6
Absorbs Fire Damage to Hit Point %: 36
Hit Points: 328(Norm)/643(Night)/1063(H)
Defense: 235
Attack Rating: 140

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Revive

30 Returns a monster to life to fight by your side.  Mana Cost: 45
# of Monsters: 1
HP (Original Creature +200%)
Duration: 180 Seconds

 




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