Raise Skeletal Mage

skeletal_mage_necromancer_skill_diablo_2_resurrected_wiki_guide_132px

Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you. 

First Level

# of Skeletal Mages: 1
Mana Cost: 8
Defense Bonus +X: 10

Class Necromancer
Skill Tree Necromancer Summoning Spells
Type Active
Required Level 12
Damage Type Magic

Raise Skeletal Mage is a Necromancer Skill in Diablo 2. Raise Skeletal Mage is part of the Necromancer Summoning Spells Tree and requires level 12 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.

 

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

 

Raise Skeletal Mage Information

Effect

  • Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you. 
  • Cast Delay: None
  • You cannot set what type of elemental attack a Skeletal Mage will have. You can keep raising a new Skeletal Mage until you get the type of Mage you want. Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack as the monster or player attacking them.
  • Skeletal Magi are useful throughout the game on all difficulty levels. At the minimum, they provide additional targets for monsters to attack. This is good because you want the monsters to attack your Minions instead of yourself. Skeletal Magi work great with Iron Maiden because melee monsters kill themselves on the Skeletal Magi.
  • Skeletal Magi are also helpful in "breaking in" to a new area, such as when you first join the game. For those Necromancers that specialize in Revive, their goal is to get together a group of Revived Monsters so that they can start to do damage, take them elsewhere, or feel more secure. At first you will have your Golem and you'll either have to kill the monsters to create bodies yourself or use your Golem (a Curse helps too), to get some good Revive candidates created. Once a body is created, make a Skeletal Mage if the body can't be Revived such as Leapers in the Outer Steppes of Act IV. Next cast Iron Maiden on the monsters. They will kill themselves on your Skeletal Mages allowing you to create more Skeletal Mages or Revive those monsters. Skeletal Magi are very helpful in this situation, especially in the first area of the Outer Steppes.
  • Cold Damage Skeletal Magi can be a pain. Monsters, when chilled, may explode leaving no corpse. Necromancers need corpses for Corpse Explosion and for creating Minions. But, Cold Damage Skeletal Magi can be very helpful also if you don't wish to have monsters leave a corpse. While you can't decide what Skeletal Magi elemental type is used, you can Unsummon those offending Skeletal Magi when you see them.
  • Skeleton Mastery can raise the damage of their attack.

 

 First Level
  • # of Skeletal Mages: 1
  • Mana Cost: 8
  • Defense Bonus +X: 10

 

Requirements

  • Raise Skeletal Mage Required Level: 12
  • Raise Skeletal Mage Prerequisites: Raise Skeleton

 

Raise Skeletal Mage Synergies

Raise Skeletal Mage Receives Synergy From:

Raise Skeletal Mage Provides Synergy to:

  • No synergies

 

Raise Skeletal Mage Progression

The following chart displays the upgrade values for each level of Raise Skeletal Mage

Lvl
Number of Skeletal Mages
Mana Cost
Defense
1 1 8 +10
2 2 9 +20
3 3 10 +30
4 3 11 +40
5 3 12 +50
6 4 13 +60
7 4 14 +70
8 4 15 +80
9 5 16 +90
10 5 17 +100
11 5 18 +110
12 6 19 +120
13 6 20 +130
14 6 21 +140
15 7 22 +150
16 7 23 +160
17 7 24 +170
18 8 25 +180
19 8 26 +190
20 8 27 +200

 

 

Raise Skel. Mage Level
Skeleton Mastery Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

1

1 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

2

2 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11

3

3 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12

4

4 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13

5

5 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14

6

6 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15

7

7 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16

8

8 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17

9

9 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18

10

10 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19

11

11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20

12

12 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21

13

13 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22

14

14 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23

15

15 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24

16

16 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25

17

17 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26

18

18 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27

19

19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28

20

20 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29

 

Necromage missile's damage

Poison
Cold
Fire
Lightning
Relative Skill Level
Poison Damage
Poison Duration (Sec)
1 6 20
2 7 30
3 8 40
4 9 50
5 10 60
6 11 70
7 12 80
8 13 90
9 15 100
10 17 110
11 19 120
12 21 130
13 23 140
14 25 150
15 27 160
16 31 170
17 35 180
18 39 190
19 43 200
20 47 210
21 51 220
22 55 230
23 61 240
24 67 250
25 73 260
26 79 270
27 85 280
28 91 290
29 97 300
30 105 310
31 113 320
32 121 330
33 129 340
34 137 350
35 145 360
36 153 370
37 161 380
38 169 390
39 177 400
40 185 410
41 193 420
42 201 430
43 209 440
44 217 450
45 225 460
46 233 470
47 241 480
48 249 490
49 257 500
50 265 510
51 273 520
52 281 530
53 289 540
54 297 550
55 305 560
56 313 570
57 321 580
58 329 590
59 337 600
Relative Skill Level
Cold Damage
Cold Duration (Sec)*
1 1-3 1
2 2-4 2
3 3-6 3
4 4-7 4
5 5-8 5
6 6-9 6
7 7-10 7
8 8-11 8
9 10-13 9
10 12-15 10
11 14-17 11
12 16-19 12
13 18-21 13
14 20-23 14
15 22-25 15
16 25-28 16
17 28-31 17
18 31-34 18
19 34-37 19
20 37-40 20
21 40-43 21
22 43-46 22
23 47-50 23
24 51-54 24
25 55-58 25
26 59-62 26
27 63-66 27
28 67-70 28
29 71-74 29
30 76-79 30
31 81-84 31
32 86-89 32
33 91-94 33
34 96-99 34
35 101-104 35
36 106-109 36
37 111-114 37
38 116-119 38
39 121-124 39
40 126-129 40
41 131-134 41
42 136-139 42
43 141-144 43
44 146-149 44
45 151-154 45
46 156-159 46
47 161-164 47
48 166-169 48
49 171-174 49
50 176-179 50
51 181-184 51
52 186-189 52
53 191-194 53
54 196-199 54
55 201-204 55
56 206-209 56
57 211-214 57
58 216-219 58
59 221-224 59
Relative Skill Level
Fire Damage
1 2-j6
2 4-8
3 6-10
4 8-12
5 10-14
6 12-16
7 14-18
8 16-20
9 19-23
10 22-26
11 25-29
12 28-32
13 31-35
14 34-38
15 37-41
16 42-46
17 47-51
18 52-56
19 57-61
20 62-66
21 67-71
22 72-76
23 79-83
24 86-90
25 93-97
26 100-104
27 107-111
28 114-118
29 121-125
30 130-134
31 139-143
32 148-152
33 157-161
34 166-170
35 175-179
36 184-188
37 193-197
38 202-206
39 211-215
40 220-224
41 229-233
42 238-242
43 247-251
44 256-260
45 265-269
46 274-278
47 283-287
48 292-296
49 301-305
50 310-314
51 319-323
52 328-332
53 337-341
54 346-350
55 355-359
56 364-368
57 373-377
58 382-386
59 391-395
Relative Skill Level
Lightning Damage
1 1-7
2 2-10
3 3-13
4 4-16
5 5-19
6 6-22
7 7-25
8 8-28
9 9-33
10 10-38
11 11-43
12 12-48
13 13-53
14 14-58
15 15-63
16 16-71
17 17-79
18 18-87
19 19-95
20 20-103
21 21-111
22 22-119
23 23-130
24 24-141
25 25-152
26 26-163
27 27-174
28 28-185
29 29-196
30 30-210
31 31-224
32 32-238
33 33-252
34 34-266
35 35-280
36 36-294
37 37-308
38 38-322
39 39-336
40 40-350
41 41-364
42 42-378
43 43-392
44 44-406
45 45-420
46 46-434
47 47-448
48 48-462
49 49-476
50 50-490
51 51-504
52 52-518
53 53-532
54 54-546
55 55-560
56 56-574
57 57-588
58 58-602
59 59-616

 

 

Notes and Tips

  • Notes & Tips go here

 

 

 




Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈