Traps in Diablo 2 is one of the three skill trees available for the Assassin, the other two being Martial Arts and Shadow Disciplines.

 

Important Note: With the release of Patch 2.4 these skills has suffered some changes:

General Modifications:
  • With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution
  • For Lightning and Fire Traps synergy from Death Sentry was removed to give more build possibilities.
  • Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties
  • The Blade skills are receiving multiple improvements to make them more viable to dedicate builds around these skills.

 

 

 

Information

Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.

Important Notes

  • There is a limit of 5 Traps
  • Traps are very effective in Normal and later on into Nightmare. Players traveling to Hell might find traps start to become less effective at higher acts due to Monster resistances and Life. Traps are, however, easy to use and there is not much risk of harm which balances this out.Traps can be used at higher difficulty levels for additional help and the Death Sentry's Corpse Explosion ability can be great anywhere. 
  • Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question. 
  • Blade SentinelBlade FuryBlade Shield: All three blade skills receive an additional 50% penalty to the "weapon" portion of the damage while wearing 2 handed weapons. So equipping a thunder maul would make blade fury add only 3/8 of your 'normal attack' damage instead of 3/4, and would make blade sentinel do 3/16 instead of 3/8, and blade shield do 1/8 instead of 1/4.
  • Traps function as golems and summons, that means that they are not affected by items that give +lightning/fire damage or -% lightning/fire.

 

Traps in Diablo 2

Traps Skills List
Traps Skills Comparison Table

 

Traps Skills

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Fire Blast

Throw a Fire Bomb to blast your enemies to bits.

  • Lvl Req: None

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Shock Web

Throw a Web of Lightning to shock your enemies to bits.

  • Lvl Req: 6
 

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Blade Sentinel

Set a Spinning Blade to patrol between you and target point.

  • Lvl Req: 6

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Charged Bolt Sentry

A trap that emits charged bolts at enemies that pass near.

  • Lvl Req: 12
 

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Wake of Fire

A trap that emits waves of fire. 

  • Lvl Req: 12

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Blade Fury

Throw spinning blades to slice up your enemies.

  • Lvl Req: 18

 

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Lightning Sentry

A trap that shoots lightning to scorch passing enemies.

  • Lvl Req: 24

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Wake of Inferno

Trap that sprays fire at passing enemies.

  • Lvl Req: 24
 

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Death Sentry

Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies. 

  • Lvl Req: 30

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Blade Shield

Spinning blades slice enemies who stray too close.

  • Lvl Req: 30

 

All Traps Skills Comparison Table

Name

Tree

LVL Req

Effect

First Level

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Fire Blast

Traps Skills None Throw a Fire Bomb to blast your enemies to bits. Mana Cost: 3
Fire Damage: 3-4

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Shock Web

Traps Skills 6 Throw a Web of Lightning to shock your enemies to bits. Mana Cost: 6
Spikes: 6
Lightning Damage: 1-10
Duration: 3.6 sec.

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Blade Sentinel

Traps Skills 6 Set a Spinning Blade to patrol between you and target point. Mana Cost: 7
Duration X Seconds: 4
Damage: 6-10
+3/8 Weapon Damage

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Charged Bolt Sentry

Traps Skills 12 A trap that emits charged bolts at enemies that pass near. Mana Cost: 13
Damage: 1-7
Releases 5 Charged Bolts
Shoots: 5 times

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Wake of Fire

Traps Skills 12 A trap that emits waves of fire.  Mana Cost: 13
Fire Damage: 5-10
Shoots 5 Times

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Blade Fury

Traps Skills 18 Throw spinning blades to slice up your enemies.  Minimum Mana Required To Cast: 3
Mana Cost Per Blade: 1
Damage Per Blade: 8-10
+3/4 Weapon Damage

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Lightning Sentry

Traps Skills 24 A trap that shoots lightning to scorch passing enemies.  Mana Cost: 20
Lightning Damage: 1-24 
Shoots 10 Times

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Wake of Inferno

Traps Skills 24 Trap that sprays fire at passing enemies. Mana Cost: 20
Fire Damage Per Second: 12-30
Shoots 10 Times

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Death Sentry

Traps Skills 30 Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.  Mana Cost: 20
Lightning Damage: 1-56
Corpse Explosion Radius (yards): 3.3
Damage: 40-80% Of Corpse Life
Shoots: 5 Times

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Blade Shield

Traps Skills 30 Spinning blades slice enemies who stray too close.  Mana Cost: 27
Duration (seconds): 20
Damage: 1-30
+1/4 Weapon Damage

 

 




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