Within Act II of Diablo 2, players can find 6 different Quests. Quests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.
Act II: The Secret of the Vizjerei
(Given by Atma)
In the sewers below Lut Gholein lurks a horrid creature that hungers for human flesh. The creature has killed many including Atma's son and husband. If you destroy it she will reward you.
- +1 Skill Point
- 10% Reduction in prices
This quest is optional but useful due to the rewarded skill point.
The Horadric Staff
(Given by Deckard Cain after returning the Horadric Scroll that is found in Radament's Lair)
Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.
After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.
The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.
Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
This quest and The Arcane Sanctuary quest, are required to go to Tal Rasha's Tomb where Duriel can be found.
The Tainted Sun
After entering the Lost City the sky turns dark. Drognan has been researching this phenomenon and believes it to be the work of the Claw Vipers. Find their temple beneath the desert sands and find the source of this curse.
This quest is optional.
The Arcane Sanctuary
(Given by Drognan and Lord Jerhyn after The Seven Tombs quest is activated)
Drognan has been researching the old records, trying to find the location of Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. If you could find Horazon's Sanctuary, Drognan is sure it will hold some clue as to the Tomb's location. Drognan instructs you to talk to Lord Jerhyn who may know of a secret entrance or the like. Lord Jerhyn tells you that when the troubles began he allowed the terrified Harem guilds to join him within the safety of the palace. Once night screams echoed up the stairwells from the Harem. Jerhyn's guards found the poor girls being slaughtered by a merciless band of hell-spawned demons. His brave guardsman tried to push the demons back into the mysterious rift from which they came. However, they have been fighting a losing battle. Demons continue to pour through the rift into the palace. Jerhyn opens up the place for you to explore. Find the Arcane Sanctuary.
This quest and The Horadric Staff quest, are required to go to Tal Rasha's Tomb where Duriel can be found.
(Given when you encounter the Summoner)
It seems the Summoner is impersonating Horazon in the Arcane Sanctuary. Kill him.
This quest is optional.
The Seven Tombs
(Given by Jerhyn after reaching level 20, or after having completed The Radament's Lair Quest, The Horadric Staff or the Tainted Sun Quest)
Your many deeds of skill and bravery have convinced Jerhyn to trust you with something he has been hesitant to speak of... Drognan and Jerhyn have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadrim, Tal Rasha, keeps Baal imprisoned. Find the True Tomb of Tal Rasha.
Killing Duriel is required for the progress of the game. (The Horadric Staff quest and The Arcane Sanctuary quest, are required to go to Tal Rasha's Tomb where Duriel can be found)