Necromancer

necromancer class diablo2 resurrected wiki guide 200px
Starting Attributes
Strength 15 Hit Points 45
Dexterity 25 Stamina 79
Vitality 15 Mana 25
Energy 25    
Each Character Level
Life  +1.5 
Stamina   +1
Mana   +2

Necromancer is a Class in Diablo 2 Resurrected (Remastered). This Necromancer Class Guide covers all Necromancer Skills, Strategies, Suggested Builds and Equipment, as well as providing insight into the character's story and lore.

 

"A Necromancer's dominion over life and death grants this grisly apothecary the ability to summon skeleton armies and golems, and to unleash baneful poison, curse, and bone skills upon his foes. From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares."

 

Necromancer Class Guide: Character Progression

The Necromancer is arguably the most difficult Class to play in the whole game. If the Necromancer focuses in any one area, to the exclusion of another one, he may well find himself at a dead end. Poison and Bone spells are, perhaps, the most effective for the end-game, but are difficult to start the game with. Curses, on the other hand, can render a Necromancer a vital part of a team, but can be limiting in solo play.

The Necromancer stat spread is focused on Energy, which is the main way to sustain the mana-consuming gameplay a caster like the Necromancer has.  Secondary attributes are Vitality and Dexterity.

The Equipment choices for the Necromancer are mostly based on Mana Regeneration

Please see the Builds page for a list of all Builds for all characters.

Necromancer Builds:

  • Curse Necromancer - Focuses on Curses, that undermine opponents abilities.
  • Bone & Poison Necromancer - Focuses on bone and poison spells.
  • Summon Necromancer - Focuses on summoning minions.
  • Summoner Necro - Summons Skeletons and Golems to overwhelm enemies, using their own corpses against them.
  • Bone Necro - Uses Bone Spear and Bone Wall to destroy enemies at range.
  • Poison Nova Necro - An AoE focused Build that can wipe out tons of enemies at once.

Attribute Progression

  • 1 Vitality point gives 3 Life
  • 1 Vitality point gives 1 Stamina
  • 1 Energy point gives 1.5 Mana

 

Necromancer Class Guide: Skills

 

Faster Rates & Breakpoints

Faster Cast Rate

These are the breakpoints to reduce the Cast Rate animation time in frames, by increasing the Faster Cast Rate. By completing Trang-Oul's Avatar Set the Necromancer becomes a Vampire. Vampire's Breakpoints are independent.

Human Vampire Cast Rate in Frames
- 0% 23
- 6% 22
- 11% 21
- 18% 20
- 24% 19
- 35% 18
- 48% 17
- 65% 16
0% 86% 15
9% 120% 14
18% 180% 13
30% - 12
48% - 11
75% - 10
125% - 9
- - 8
- - 7

Faster Block Rate

These are the breakpoints to reduce the Block animation time in frames, by increasing the Faster Block Rate. By completing Trang-Oul's Avatar Set the Necromancer becomes a Vampire. Vampire's Breakpoints are independent.

Human Vampire Block Rate in Frames
- - 17
- - 16
- 0% 15
- 2% 14
- 6% 13
- 10% 12
0% 16% 11
6% 24% 10
13% 34% 9
20% 48% 8
32% 82% 7
52% 117% 6
86% 208% 5
174% - 4
600% - 3
- - 2
- - 1

Faster Hit Recovery

These are the breakpoints to reduce the Hit Revocery animation time in frames, by increasing the Faster Hit Recovery. By completing Trang-Oul's Avatar Set the Necromancer becomes a Vampire. Vampire's Breakpoints are independent.

Human Vampire Hit Recovery in Frames
- - 17
- - 16
- 0% 15
- 2% 14
0% 6% 13
5% 10% 12
10% 16% 11
16% 24% 10
26% 34% 9
39% 48% 8
56% 72% 7
86% 117% 6
152% 208% 5
377% - 4
- - 3
- - 2

 

Faster Run/Walk

These are the reference values for movement speed in yards per second, by using only items to increase the Faster Run/Walk stat.

FRW Yards/S
5%  0.24
10%  0.54
15%  0.78
20%  1.02
25%  1.26
30%  1.50
35%  1.68
40%  1.86
45%  2.04
50%  2.22
55%  2.40
60%  2.52
65%  2.70
70%  2.82
75%  3.00
FRW Yards/S
80%  3.12
85%  3.24
90%  3.36
95%  3.48
100%  3.60
105%  3.66
110%  3.78
115%  3.90
120%  3.96
125%  4.08
130%  4.14
135%  4.26
140%  4.32
145%  4.38
150%  4.5
FRW Yards/S
160%  4.62
170%  4.74
180%  4.86
190%  4.98
200%  5.10
210%  5.22
220%  5.34
230%  5.40
240%  5.52
250%  5.58
260%  5.70
270%  5.76
280%  5.82
290%  5.88
300%  6

These are the reference values for movement speed in yards per second, by using only skills to increase the Faster Run/Walk stat.

Faster Run/Walk 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Movement Speed  0.30 0.60 0.90 1.20 1.50 1.80 2.10 2.40 2.70 3.00 3.30 3.60 3.90 4.20 4.50 4.80 5.10 5.40 5.70 6.00
Charge Movement Speed 0.45  0.90 1.35 1.80 2.25 2.70 3.15 3.60 4.05 4.50 4.95 5.40 5.85 6.30 6.75 7.20 7.65 8.10 8.55 9.00

 

 

Necromancer Class Guide: Equipment

Potion Values

These are the numeric values for how much each potion restores by consuming it.

 

 

Necromancer Lore in Diablo 2

necromancer class diablo2 artwork wiki guide

As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.

As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.

Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.

Although their art is considered "dark," and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being, itself. The followers of Rathma seek to right the balance by ridding the mortal realms of non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order but only until such time as the balance is restored.

Traits and Abilities
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.

 

Necromancer Class Note and tips 

Patch 2.4 Features
  • Necromancer, clearly a fan favourite in Diablo 2 Resurrected, is pretty balanced where he is right now. The underrated skills Skeletal Mage and less popular Golems will be getting a balancing pass.
  • Personally, this will be a welcome modification as Skeletal Mage is usually just taken as a prerequisite for the more powerful Revive skill.

 

Diablo 2 Classes
Amazon  ♦  Assassin  ♦  Barbarian  ♦  Druid  ♦  Paladin  ♦  Sorceress



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    • Anonymous

      The curses are all not worth investing more than 1 point. Seems pointless to be allowed to invest so much into them. Barely a change in radius when you do.
      PnB and Summoning spells have much more reason to invest points.

      Arm of King Leoric should be changed. Remove its +2 to PnB spells. Just make this wand a pure summoner wand.
      Like this
      +3 to Summon Spells (up from 2)
      +3 to Skeletons (same)
      +3 to Skeleton Mastery (same)
      +3 to Skeleton Mages (up from 2)
      +3 to Summon Resistance (none currently).

      You can remove the other stuff like the +2 to PnB spells and + to Bone Armor.

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