Assassin Skills in Diablo 2 are the Skills that the Assassin use to attack, defend and otherwise face down the minions of hell. Every Class has three main Skill trees, each of them composed of 10 different Skills.
The Assassin three skill trees are: Martial Arts, Traps and Shadow Disciplines.
Best Assassin Skills to combine with Runewords and fitting equipment to unlock the potential of the Assassin class.
Important Note: With the release of Patch 2.4 these skills have suffered some changes:
Martial Arts:
- Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once
- Now it was increased Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly
- Improved damage payoff for the lesser used Finishing Move skills.
Traps:
- With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution
- For Lightning and Fire Traps synergy from Death Sentry was removed to give more build possibilities.
- Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties
- The Blade skills are receiving multiple improvements to make them more viable to dedicate builds around these skills.
Shadow Disciplines:
- Add some quality-of-life changes
- Added tooltip clarity
- Buff duration consistency improvements
- Casting delay change
List of changed Skills:
- Fist of Fire
- Claws of Thunder
- Blades of Ice
- Tiger Strike
- Cobra Strike
- Phoenix Strike
- Dragon Talon
- Dragon Claw
- Dragon Tail
- Dragon Flight
- Shock Web
- Charged Bolt Sentry
- Lightning Sentry
- Fire Blast
- Wake of Fire
- Wake of Inferno
- Blade Sentinel
- Blade Fury
- Blade Shield
- Fade
- Venom
- Shadow Warrior
- Shadow Master
Best Assasin Skills
Best Assassin Skills
Best Martial Arts Skills
Best Traps Skills
Best Shadow Disciplines Skills
Assassin Skills in Diablo 2
Martial Arts Skills

Tiger Strike
Charge-Up Skill
Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 1

Dragon Talon
Finishing Move
Kick your enemies out of your way. Addas charged-up bonuses to the kick
- Lvl Req: 1

Fists of Fire
Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges.
- Lvl Req: 6

Dragon Claw
Finishing Move
Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
- Lvl Req: 6

Cobra Strike
Charge-Up Skill
Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 12

Claws of Thunder
Charge-Up Skill.
Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 18

Dragon Tail
Finishing Move.
Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick.
- Lvl Req: 18

Blades of Ice
Charge-Up Skill.
Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 24

Dragon Flight
Finishing Move.
Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick.
- Lvl Req: 24

Phoenix Strike
Charged-Up Skill.
Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges.
- Lvl Req: 30
Traps Skills

Fire Blast
Throw a Fire Bomb to blast your enemies to bits.
- Lvl Req: None

Shock Web
Throw a Web of Lightning to shock your enemies to bits.
- Lvl Req: 6

Blade Sentinel
Set a Spinning Blade to patrol between you and target point.
- Lvl Req: 6

Charged Bolt Sentry
A trap that emits charged bolts at enemies that pass near.
- Lvl Req: 12

Wake of Fire
A trap that emits waves of fire.
- Lvl Req: 12

Blade Fury
Throw spinning blades to slice up your enemies.
- Lvl Req: 18

Lightning Sentry
A trap that shoots lightning to scorch passing enemies.
- Lvl Req: 24

Wake of Inferno
Trap that sprays fire at passing enemies.
- Lvl Req: 24

Death Sentry
Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
- Lvl Req: 30

Blade Shield
Spinning blades slice enemies who stray too close.
- Lvl Req: 30
Shadow Disciplines Skills

Claw Mastery
Passive Effect: Improves your skill with claw-class Weapons.
- Lvl Req: 1

Psychic Hammer
Use the power of your mind to create a psychic blast to crush and knock back your enemies.
- Lvl Req: 1

Burst of Speed
Increases Attack And Movement Speed For A Period Of Time
- Lvl Req: 6

Weapon Block
Passive Effect: Chance to block when you are using dual Claw-Class Weapons.
- Lvl Req: 12

Cloak of Shadows
Cast a Shadow to blind nearby enemies lowering their defenses for a period of time.
- Lvl Req: 12

Fade
Raise all resistances and resist curses for a period of time.
- Lvl Req: 18

Shadow Warrior
Summon a Shadow of yourself that mimics your skills and fights by your side.
- Lvl Req: 18

Mind Blast
Using the power of your mind stun a group of enemies and convert the Feedle-minded.
- Lvl Req: 24

Venom
Add poison damage to your Weapons.
- Lvl Req: 30

Shadow Master
Summon a Powerful Shadow of yourself to fight by your side.
- Lvl Req: 30
All Assasin Skills Comparison Table
Name |
Tree |
LVL Req |
Effect |
First Level |
---|---|---|---|---|
|
Martial Arts Skills | 1 | Charge-Up Skill Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 1 Attack +%: 15 Charge 1 Damage +%: 100 Charge 2 Damage +%: 200 Charge 3 Damage +%: 300 |
|
Martial Arts Skills | 1 | Finishing Move Kick your enemies out of your way. Addas charged-up bonuses to the kick |
Mana Cost: 6 Number of Kicks: 1 Kick Damage +%: 5 Attack Rating +%: 20 |
|
Martial Arts Skills | 6 | Charge-Up Skill Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. |
Mana Cost: 2 Attack +%: 15 Fire Damage: Charge 1: 6-10 Charge 2: Fire Radius 2.6 yards Charge 3 Fire Damage Per Second: 9-15 |
|
Martial Arts Skills | 6 | Finishing Move Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks |
Mana Cost: 2 Damage +%: 50 Attack +%: 40 |
|
Martial Arts Skills | 12 | Charge-Up Skill Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 2 Attack Rating +%: 15 Charge 1: Life Stealing %: 40 Charge 2: Life and Mana Stealing % 40 Charge 3: Life and Mana Stealing %: 80 |
|
Martial Arts Skills | 18 | Charge-Up Skill Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 4 Attack Rating +%: 15 Charge 1 Lightning Damage: 1-80 Charge 2 Nova Damage: 1-30 Charge 3 Charged Bolt Damage: 1-40 |
|
Martial Arts Skills | 18 | Finishing Move Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick. |
Mana Cost: 10 Fire Damage +%: 50 Attack +%: 20 |
|
Martial Arts Skills | 24 | Charge-Up Skill Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 3 Attack Rating +%: 15 Charge 1 Cold Damage: 15-35 Charge 2 Cold Radius: 4 Yards Charge 3 Freeze Duration in seconds: 4 |
|
Martial Arts Skills | 24 | Finishing Move Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick. |
Mana Cost: 15 Attack Rating +%: 100 Kick Damage +%: 100 |
|
Martial Arts Skills | 30 | Charged-Up Skill Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges. |
Mana Cost: 4 Attack Rating +% 15 Charge 1 Meteor Damage: 22-44 Charge 2 Chain Lightning Damage: 1-45 Charge 3 Chaos Ice Bolt Damage: 17-35 Fire Explosion Damage (per sec): 14-23 |
|
Traps Skills | None | Throw a Fire Bomb to blast your enemies to bits. | Mana Cost: 3 Fire Damage: 3-4 |
|
Traps Skills | 6 | Throw a Web of Lightning to shock your enemies to bits. | Mana Cost: 6 Spikes: 6 Lightning Damage: 1-10 Duration: 3.6 sec. |
|
Traps Skills | 6 | Set a Spinning Blade to patrol between you and target point. | Mana Cost: 7 Duration X Seconds: 4 Damage: 6-10 +3/8 Weapon Damage |
|
Traps Skills | 12 | A trap that emits charged bolts at enemies that pass near. | Mana Cost: 13 Damage: 1-7 Releases 5 Charged Bolts Shoots: 5 times |
|
Traps Skills | 12 | A trap that emits waves of fire. | Mana Cost: 13 Fire Damage: 5-10 Shoots 5 Times |
|
Traps Skills | 18 | Throw spinning blades to slice up your enemies. | Minimum Mana Required To Cast: 3 Mana Cost Per Blade: 1 Damage Per Blade: 8-10 +3/4 Weapon Damage |
|
Traps Skills | 24 | A trap that shoots lightning to scorch passing enemies. | Mana Cost: 20 Lightning Damage: 1-24 Shoots 10 Times |
|
Traps Skills | 24 | Trap that sprays fire at passing enemies. | Mana Cost: 20 Fire Damage Per Second: 12-30 Shoots 10 Times |
|
Traps Skills | 30 | Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies. | Mana Cost: 20 Lightning Damage: 1-56 Corpse Explosion Radius (yards): 3.3 Damage: 40-80% Of Corpse Life Shoots: 5 Times |
|
Traps Skills | 30 | Spinning blades slice enemies who stray too close. | Mana Cost: 27 Duration (seconds): 20 Damage: 1-30 +1/4 Weapon Damage |
|
Shadow Disciplines Skills | 1 | Passive Effect: Improves your skill with claw-class Weapons. | Attack Rating +%: 30 Damage Bonus +%: 35 X% Chance of Critical Strike: 3 |
|
Shadow Disciplines Skills | 1 | Use the power of your mind to create a psychic blast to crush and knock back your enemies. | Mana Cost: 4 Damage: 2-5 Magic Damage: 2-5 |
|
Shadow Disciplines Skills | 6 | Increases Attack And Movement Speed For A Period Of Time | Mana Cost: 10 Attack Speed Bonus +%: 21 Run/Walk Speed Bonus +%: 23 Duration in Seconds: 120 |
|
Shadow Disciplines Skills | 12 | Passive Effect: Chance to block when you are using dual Claw-Class Weapons. | Chance To Block +%: 26 |
|
Shadow Disciplines Skills | 12 | Cast a Shadow to Blind nearby enemies lowering their defenses for a period of time. | Mana Cost: 13 Range: 20 (yards) Defense Bonus +X%: 10 Enemy Defense -X%: 15 Duration X Seconds: 8 |
|
Shadow Disciplines Skills | 18 | Raise all resistances and resist curses for a period of time. | Mana Cost: 10 Curse Duration Reduced By %: 47 Resist All +%: 19 Duration in Seconds: 120 Physical Resist +X%: 1 |
|
Shadow Disciplines Skills | 18 | Summon a Shadow of yourself that mimics your skills and fights by your side. | Mana Cost: 27 Life: 376 Attack Rating +%: 40 Defense +%: - |
|
Shadow Disciplines Skills | 24 | Using the power of your mind stun a group of enemies and convert the Feedle-minded. | Mana Cost: 15 Duration: 6-10 Seconds Damage: 10-20 Chance To Convert %: 18 Stun Length X Sec.: 2 |
|
Shadow Disciplines Skills | 30 | Add poison damage to your Weapons. | Mana Cost: 12 Poison Damage over 0.4 Seconds: 60-80 Duration in Seconds: 120 |
|
Shadow Disciplines Skills | 30 | Summon a Powerful Shadow of yourself to fight by your side. | Mana Cost: 35 Life: 376 Attack Rating +X: 40 Resist All +%: 5 |