Assassin Skills in Diablo 2 are the Skills that the Assassin use to attack, defend and otherwise face down the minions of hell. Every Class has three main Skill trees, each of them composed of 10 different Skills.

The Assassin three skill trees are: Martial Arts, Traps and Shadow Disciplines.

Best Assassin Skills to combine with Rune Words and fitting equipment to unlock the potential of the Assassin class.

 

Important Note: With the release of Patch 2.4 these skills have suffered some changes:

Martial Arts:
  • Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once
  • Now it was increased Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly
  •  Improved damage payoff for the lesser used Finishing Move skills.

 

Traps:
  • With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution
  • For Lightning and Fire Traps synergy from Death Sentry was removed to give more build possibilities.
  • Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties
  • The Blade skills are receiving multiple improvements to make them more viable to dedicate builds around these skills.

 

Shadow Disciplines:
  • Add some quality-of-life changes
  • Added tooltip clarity
  • Buff duration consistency improvements
  • Casting delay change

 

Best Assasin Skills

Assassin Skills in Diablo 2

 

Assassin Skills List
Assassin Skills Comparison Table

 

Martial Arts Skills

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Tiger Strike

Charge-Up Skill
Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges.

  • Lvl Req: 1

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Dragon Talon

Finishing Move
Kick your enemies out of your way. Addas charged-up bonuses to the kick

  • Lvl Req: 1
 

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Fists of Fire

Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. 

  • Lvl Req: 6

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Dragon Claw

Finishing Move
Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks

  • Lvl Req: 6
 

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Cobra Strike

Charge-Up Skill
Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges. 

  • Lvl Req: 12

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Claws of Thunder

Charge-Up Skill.
Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.

  • Lvl Req: 18

 

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Dragon Tail

Finishing Move.
Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick. 

  • Lvl Req: 18

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Blades of Ice

Charge-Up Skill.
Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.

  • Lvl Req: 24
 

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Dragon Flight

Finishing Move.
Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick. 

  • Lvl Req: 24

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Phoenix Strike

Charged-Up Skill.
Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges.

  • Lvl Req: 30

 

Traps Skills

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Fire Blast

Throw a Fire Bomb to blast your enemies to bits.

  • Lvl Req: None

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Shock Web

Throw a Web of Lightning to shock your enemies to bits.

  • Lvl Req: 6
 

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Blade Sentinel

Set a Spinning Blade to patrol between you and target point.

  • Lvl Req: 6

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Charged Bolt Sentry

A trap that emits charged bolts at enemies that pass near.

  • Lvl Req: 12
 

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Wake of Fire

A trap that emits waves of fire. 

  • Lvl Req: 12

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Blade Fury

Throw spinning blades to slice up your enemies.

  • Lvl Req: 18

 

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Lightning Sentry

A trap that shoots lightning to scorch passing enemies.

  • Lvl Req: 24

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Wake of Inferno

Trap that sprays fire at passing enemies.

  • Lvl Req: 24
 

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Death Sentry

Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies. 

  • Lvl Req: 30

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Blade Shield

Spinning blades slice enemies who stray too close.

  • Lvl Req: 30

 

Shadow Disciplines Skills

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Claw Mastery

Passive Effect: Improves your skill with claw-class Weapons.

  • Lvl Req: 1

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Psychic Hammer

Use the power of your mind to create a psychic blast to crush and knock back your enemies. 

  • Lvl Req: 1
 

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Burst of Speed

Increases Attack And Movement Speed For A Period Of Time

  • Lvl Req: 6

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Weapon Block

Passive Effect: Chance to block when you are using dual Claw-Class Weapons.

  • Lvl Req: 12
 

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Cloak of Shadows

Cast a Shadow to blind nearby enemies lowering their defenses for a period of time. 

  • Lvl Req: 12

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Fade

Raise all resistances and resist curses for a period of time.

  • Lvl Req: 18

 

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Shadow Warrior

Summon a Shadow of yourself that mimics your skills and fights by your side.

  • Lvl Req: 18

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Mind Blast

Using the power of your mind stun a group of enemies and convert the Feedle-minded.

  • Lvl Req: 24
 

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Venom

Add poison damage to your Weapons.

  • Lvl Req: 30

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Shadow Master

Summon a Powerful Shadow of yourself to fight by your side.

  • Lvl Req: 30

All Assasin Skills Comparison Table

Name

Tree

LVL Req

Effect

First Level

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Tiger Strike

Martial Arts Skills 1 Charge-Up Skill
Consecutive hits add damage bonuses to finishing moves. Must use a dragon finishing move or normal attack to release charges. 
Mana Cost: 1
Attack +%: 15
Charge 1 Damage +%: 100
Charge 2 Damage +%: 200
Charge 3 Damage +%: 300

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Dragon Talon

Martial Arts Skills 1 Finishing Move
Kick your enemies out of your way. Addas charged-up bonuses to the kick
Mana Cost: 6
Number of Kicks: 1
Kick Damage +%: 5
Attack Rating +%: 20

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Fists of Fire

Martial Arts Skills 6 Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. 
Mana Cost: 2
Attack +%: 15
Fire Damage: Charge 1: 6-10
Charge 2: Fire Radius 2.6 yards
Charge 3 Fire Damage Per Second: 9-15

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Dragon Claw

Martial Arts Skills 6 Finishing Move
Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
Mana Cost: 2
Damage +%: 50
Attack +%: 40

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Cobra Strike

Martial Arts Skills 12 Charge-Up Skill
Consecutive hits add life and Mana stealing to finishing moves. Must use a dragon finishing move or normal attack to release charges. 
Mana Cost: 2
Attack Rating +%: 15
Charge 1: Life Stealing %: 40
Charge 2: Life and Mana Stealing % 40
Charge 3: Life and Mana Stealing %: 80

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Claws of Thunder

Martial Arts Skills 18 Charge-Up Skill
Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges. 
Mana Cost: 4
Attack Rating +%: 15
Charge 1 Lightning Damage: 1-80
Charge 2 Nova Damage: 1-30
Charge 3 Charged Bolt Damage: 1-40

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Dragon Tail

Martial Arts Skills 18 Finishing Move
Knock back your enemies with an explosive kick. Adds Charged-Up bonuses to the kick. 
Mana Cost: 10
Fire Damage +%: 50
Attack +%: 20

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Blades of Ice

Martial Arts Skills 24 Charge-Up Skill
Consecutive hits add Cold damage to finishing moves. Can only be used with claw-class weapons. Must use a dragon finishing move or normal attack to release charges.
Mana Cost: 3
Attack Rating +%: 15
Charge 1 Cold Damage: 15-35
Charge 2 Cold Radius: 4 Yards
Charge 3 Freeze Duration in seconds: 4

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Dragon Flight

Martial Arts Skills 24 Finishing Move
Teleport to your enemies and destroy them with a kick. Adds Charged-up bonuses to the kick. 
Mana Cost: 15
Attack Rating +%: 100
Kick Damage +%: 100

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Phoenix Strike

Martial Arts Skills 30 Charged-Up Skill
Add elemental noveas to finishing moves. Must use a dragon finishing move or normal attack to release charges.
Mana Cost: 4
Attack Rating +% 15
Charge 1 Meteor Damage: 22-44
Charge 2 Chain Lightning Damage: 1-45
Charge 3 Chaos Ice Bolt Damage: 17-35
Fire Explosion Damage (per sec): 14-23

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Fire Blast

Traps Skills None Throw a Fire Bomb to blast your enemies to bits. Mana Cost: 3
Fire Damage: 3-4

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Shock Web

Traps Skills 6 Throw a Web of Lightning to shock your enemies to bits. Mana Cost: 6
Spikes: 6
Lightning Damage: 1-10
Duration: 3.6 sec.

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Blade Sentinel

Traps Skills 6 Set a Spinning Blade to patrol between you and target point. Mana Cost: 7
Duration X Seconds: 4
Damage: 6-10
+3/8 Weapon Damage

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Charged Bolt Sentry

Traps Skills 12 A trap that emits charged bolts at enemies that pass near. Mana Cost: 13
Damage: 1-7
Releases 5 Charged Bolts
Shoots: 5 times

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Wake of Fire

Traps Skills 12 A trap that emits waves of fire.  Mana Cost: 13
Fire Damage: 5-10
Shoots 5 Times

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Blade Fury

Traps Skills 18 Throw spinning blades to slice up your enemies.  Minimum Mana Required To Cast: 3
Mana Cost Per Blade: 1
Damage Per Blade: 8-10
+3/4 Weapon Damage

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Lightning Sentry

Traps Skills 24 A trap that shoots lightning to scorch passing enemies.  Mana Cost: 20
Lightning Damage: 1-24 
Shoots 10 Times

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Wake of Inferno

Traps Skills 24 Trap that sprays fire at passing enemies. Mana Cost: 20
Fire Damage Per Second: 12-30
Shoots 10 Times

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Death Sentry

Traps Skills 30 Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.  Mana Cost: 20
Lightning Damage: 1-56
Corpse Explosion Radius (yards): 3.3
Damage: 40-80% Of Corpse Life
Shoots: 5 Times

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Blade Shield

Traps Skills 30 Spinning blades slice enemies who stray too close.  Mana Cost: 27
Duration (seconds): 20
Damage: 1-30
+1/4 Weapon Damage

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Claw Mastery

Shadow Disciplines Skills 1 Passive Effect: Improves your skill with claw-class Weapons. Attack Rating +%: 30
Damage Bonus +%: 35
X% Chance of Critical Strike: 3

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Psychic Hammer

Shadow Disciplines Skills 1 Use the power of your mind to create a psychic blast to crush and knock back your enemies.  Mana Cost: 4
Damage: 2-5
Magic Damage: 2-5

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Burst of Speed

Shadow Disciplines Skills 6 Increases Attack And Movement Speed For A Period Of Time Mana Cost: 10
Attack Speed Bonus +%: 21
Run/Walk Speed Bonus +%: 23
Duration in Seconds: 120

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Weapon Block

Shadow Disciplines Skills 12 Passive Effect: Chance to block when you are using dual Claw-Class Weapons. Chance To Block +%: 26

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Cloak of Shadows

Shadow Disciplines Skills 12 Cast a Shadow to Blind nearby enemies lowering their defenses for a period of time.  Mana Cost: 13
Range: 20 (yards)
Defense Bonus +X%: 10
Enemy Defense -X%: 15
Duration X Seconds: 8

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Fade

Shadow Disciplines Skills 18 Raise all resistances and resist curses for a period of time.  Mana Cost: 10
Curse Duration Reduced By %: 47
Resist All +%: 19
Duration in Seconds: 120
Physical Resist +X%: 1

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Shadow Warrior

Shadow Disciplines Skills 18 Summon a Shadow of yourself that mimics your skills and fights by your side.   Mana Cost: 27
Life: 376
Attack Rating +%: 40
Defense +%: -

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Mind Blast

Shadow Disciplines Skills 24 Using the power of your mind stun a group of enemies and convert the Feedle-minded. Mana Cost: 15
Duration: 6-10 Seconds
Damage: 10-20
Chance To Convert %: 18
Stun Length X Sec.: 2

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Venom

Shadow Disciplines Skills 30 Add poison damage to your Weapons. Mana Cost: 12
Poison Damage over 0.4 Seconds: 60-80
Duration in Seconds: 120

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Shadow Master

Shadow Disciplines Skills 30 Summon a Powerful Shadow of yourself to fight by your side.  Mana Cost: 35
Life: 376
Attack Rating +X: 40
Resist All +%: 5

 

 




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