Necromancer Skills in Diablo 2 are the Skills that the Necromancer use to attack, defend and otherwise face down the minions of hell. Every Class has three main Skill trees, each of them composed of 10 different Skills.

Necromancer's have three different Skill trees at their disposal: Curses, Poison and Bone Spells and Necromancer Summoning Spells.

Best Necromancer skills to use in your builds, maximizing your capabilities and synergizing with Runewords and Equipment.

 

Important Note: With the release of Patch 2.4 these skills have suffered some changes.

Summoning Skills

Skeletal Mage received a significawnt damage scaling improvements to make elemental damage more consistant. Blood Golem and Fire Golem receive damage improvements for better balance against other golems. Iron Golem's Thorns aura deal more reliable damage

Poison and Bone Skills

Bone Skills's synergies were improved to better scale on higher difficulties. Bone Armor receives better damage absorb scaling to make it more independent to synergies.

Curses

Weaken skill now has new damage reduction scaling.

 

Best Necromancer Skills in Diablo 2

Necromancer Skills in Diablo 2

Necromancer Skills List
Necromancer Skills Comparison Table

 

Curses Skills

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Amplify Damage

Curses a group of enemies, increasing the non-magic damage they receive.

  • Lvl Req: 1

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Dim Vision

Curses a group of monsters. Reducing their vision radius.

  • Lvl Req: 6
 

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Weaken

Curses a group of enemies. Reducing the amount of damage they inflict

  • Lvl Req: 6

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Iron Maiden

Curses a group of enemies, causing them to damage themselves when damaging others. 

  • Lvl Req: 12
 

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Terror

Curses a group of monsters, causing them to flee in terror.

  • Lvl Req: 12

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Confuse

Curses a monster to force it to attack random targets.

  • Lvl Req: 18

 

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Life Tap

Curses a group of monsters so that damaging them gives the attacker life. 

  • Lvl Req: 18

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Attract

Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse.

  • Lvl Req: 24
 

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Decrepify

Curses a group of enemies to make them slow, weak and take amplified damage. 

  • Lvl Req: 24

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Lower Resist

Curses an enemy to take more damage from all magical attack lowers resistances of monsters lowers maximum resistances of hostile players.

  • Lvl Req: 30

 

Poison and Bone Spells

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Teeth

Fires a barrage of summoned barbed teeth.

  • Lvl Req: 1

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Bone Armor

Creates an orbiting shield of bone that absorbs melee damage. 

  • Lvl Req: 1
 

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Poison Dagger

Adds poison to your dagger attacks.

  • Lvl Req: 6

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Corpse Explosion

Cast on the corpse of a slain monster, it explodes, damaging nerby enemies. 

  • Lvl Req: 6
 

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Bone Wall

Creates an impassable barrier of bone and debris. 

  • Lvl Req: 12

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Poison Explosion

Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters. 

  • Lvl Req: 18

 

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Bone Spear

Summons a deadly spike of bone to impale your enemies. 

  • Lvl Req: 18

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Bone Prison

Creates a barrier of fossilized bone around your target. 

  • Lvl Req: 24
 

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Poison Nova

Emits an expanding ring of concentrated poison.

  • Lvl Req: 30

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Bone Spirit

Releases a spirit of the restless undead that tracks its target or finds one of its own.

  • Lvl Req: 30

 

Necromancer Summoning Spells

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Raise Skeleton

Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.

  • Lvl Req: 1

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Skeleton Mastery

Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures. 

  • Lvl Req: 1
 

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Clay Golem

Creates a Golem from the earth to fight by your side. 

  • Lvl Req: 6

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Golem Mastery

Passive Effect: Enhances Speed and Life of all your Golems. 

  • Lvl Req: 12
 

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Raise Skeletal Mage

Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.

  • Lvl Req: 12

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Blood Golem

Creates a Golem that shares with you the Life it steals and damage it receives. 

  • Lvl Req: 18

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Summon Resist

Passive Effect: Increases the resistances of all summoned creatures. 

  • Lvl Req: 24

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Iron Golem

Transforms a metallic item into a Golem that gains the properties of the item. 

  • Lvl Req: 24
 

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Fire Golem

Creates a golem that converts the damage it receives from fire into Life. 

  • Lvl Req: 30

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Revive

Returns a monster to life to fight by your side.

  • Lvl Req: 30

All Necromancer Skills Comparison Table

Name

Tree

LVL Req

Effect

First Level

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Amplify Damage

Curses 1 Curses a group of enemies, increasing the non-magic damage they receive. Mana Cost: 4
Radius (yards): 2
Duration (seconds): 8
Damage Taken +100%

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Dim Vision

Curses 6 Curses a group of monsters. Reducing their vision radius. Mana Cost: 9
Radius (yards): 2.6
Duration N (seconds) 7

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Weaken

Curses 6 Curses a group of enemies. Reducing the amount of damage they inflict.  Mana Cost: 4
Radius (yards) 6
Duration (seconds): 16
Target's Damage -33%

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Iron Maiden

Curses 12 Curses a group of enemies, causing them to damage themselves when damaging others.  Mana Cost: 5
% Damage Returned: 200
Duration (seconds): 12
Radius (yards): 4.6

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Terror

Curses 12 Curses a group of monsters, causing them to flee in terror. Mana Cost: 7
Duration (seconds): 8
Radius (yards): 2.6

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Confuse

Curses 18 Curses a monster to force it to attack random targets.  Mana Cost: 13
Radius (yards): 4
Duration (seconds): 10

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Life Tap

Curses 18 Curses a group of monsters so that damaging them gives the attacker life.  Mana Cost: 9
Radius (yards): 2.6
Duration (seconds): 16
Attacker gets Healed 50% of Attack Damage

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Attract

Curses 24 Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse. Mana Cost: 17
Duration (seconds): 12
Radius (yards): 6

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Decrepify

Curses 24 Curses a group of enemies to make them slow, weak and take amplified damage.  Mana Cost: 11
Duration (seconds): 4
Radius 4 (yards)

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Lower Resist

Curses 30 Curses an enemy to take more damage from all magical attack lowers resistances of monsters lowers maximum resistances of hostile players.  Mana Cost: 22
Radius (yards): 4.6
Duration (seconds): 20
Resist All -%: 31

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Teeth

Poison and Bone Spells 1 Fires a barrage of summoned barbed teeth. Mana Cost: 3
Damage: 2-4
# of Teeth: 2

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Bone Armor

Poison and Bone Spells 1 Creates an orbiting shield of bone that absorbs melee damage.  Mana Cost: 11
Damage Shield: 20

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Poison Dagger

Poison and Bone Spells 6 Adds poison to your dagger attacks.  Mana Cost: 3
Poison Damage: 7-15
Over X sec: 2
Attack Rating Bonus %: 30

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Corpse Explosion

Poison and Bone Spells 6 Cast on the corpse of a slain monster, it explodes, damaging nerby enemies.  Mana Cost: 15
Radius (yards): 2.6
0-120% of Corpse Hit Points

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Bone Wall

Poison and Bone Spells 12 Creates an impassable barrier of bone and debris.  Mana Cost: 17
Normal Hit Points: 20
Duration (seconds): 24

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Poison Explosion

Poison and Bone Spells 18 Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters. 

 

Mana Cost: 8
Poison Damage: 28-86
Over X sec: 2

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Bone Spear

Poison and Bone Spells 18 Summons a deadly spike of bone to impale your enemies.  Mana Cost: 7
Damage: 17-25

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Bone Prison

Poison and Bone Spells 24 Creates a barrier of fossilized bone around your target.  Mana Cost: 27
Normal Hit Points: 22
Duration (seconds): 24

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Poison Nova

Poison and Bone Spells 30 Emits an expanding ring of concentrated poison.  Mana Cost: 20
Poison Damage Over 2 Seconds: 52- 93

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Bone Spirit

Poison and Bone Spells 30 Releases a spirit of the restless undead that tracks its target or finds one of its own. Mana Cost: 12
Damage: 22-33

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Raise Skeleton

Necromancer Summoning Spells 1 Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. # of Skeletons: 1
Mana Cost: 6
Damage: 1-2
Attack Bonus: 20
Defense: 20
Life: 21

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Skeleton Mastery

Necromancer Summoning Spells 1 Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures.  Skeleton Life: 8
Skeleton Damage: +2
Monster Life +%: 5
Monster Damage +%: 10
Improved Missile Damage past Level 2

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Clay Golem

Necromancer Summoning Spells 6 Creates a Golem from the earth to fight by your side.  Mana Cost: 15
Damage: 2-5
Hit Points: 100
Attack Bonus: 80
Slows Enemies %: 11
Defense: 20
Heal Themselves Automatically

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Golem Mastery

Necromancer Summoning Spells 12 Passive Effect: Enhances Speed and Life of all your Golems.  Hit Points +%: 20
Velocity Increase +%: 6
Attack Bonus +X: 25

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Raise Skeletal Mage

Necromancer Summoning Spells 12 Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.  # of Skeletal Mages: 1
Mana Cost: 8
Defense Bonus +X: 10

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Blood Golem

Necromancer Summoning Spells 18 Creates a Golem that shares with you the Life it steals and damage it receives.  Mana Cost: 25
Damage: 6-16
Heal Convert Damage to Life %: 86
Hit Points 201
Defense: 80

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Summon Resist

Necromancer Summoning Spells 24 Passive Effect: Increases the resistances of all summoned creatures.  Resist All %: 28

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Iron Golem

Necromancer Summoning Spells 24 Transforms a metallic item into a Golem that gains the properties of the item.  Thorns %: 150
Attack: 100
Defense: 190
+ Any Defense from the item that created it
Defense Bonus: 35
Mana Cost: 35
Damage: 7-19/11-30/12-33
Hit Points: 321

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Fire Golem

Necromancer Summoning Spells 30 Creates a golem that converts the damage it receives from fire into Life.  Mana Cost: 50
Fire Damage: 44-90
Holy Fire: 4-6
Absorbs Fire Damage to Hit Point %: 36
Hit Points: 328(Norm)/643(Night)/1063(H)
Defense: 235
Attack Rating: 140

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Revive

Necromancer Summoning Spells 30 Returns a monster to life to fight by your side.  Mana Cost: 45
# of Monsters: 1
HP (Original Creature +200%)
Duration: 180 Seconds

 




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