Necromancer Skills in Diablo 2 are the Skills that the Necromancer use to attack, defend and otherwise face down the minions of hell. Every Class has three main Skill trees, each of them composed of 10 different Skills.
Necromancer's have three different Skill trees at their disposal: Curses, Poison and Bone Spells and Necromancer Summoning Spells.
Best Necromancer skills to use in your builds, maximizing your capabilities and synergizing with Runewords and Equipment.
Important Note: With the release of Patch 2.4 these skills have suffered some changes.
Summoning Skills
Skeletal Mage received a significawnt damage scaling improvements to make elemental damage more consistant. Blood Golem and Fire Golem receive damage improvements for better balance against other golems. Iron Golem's Thorns aura deal more reliable damage
Poison and Bone Skills
Bone Skills's synergies were improved to better scale on higher difficulties. Bone Armor receives better damage absorb scaling to make it more independent to synergies.
Curses
Weaken skill now has new damage reduction scaling.
Updated Skills:
Best Necromancer Skills in Diablo 2
Best Necromancer Skills
Best Curse Skills
Best Poison and Bone Spells
Best Necromancer Summoning Spells
Necromancer Skills in Diablo 2
Curses Skills

Amplify Damage
Curses a group of enemies, increasing the non-magic damage they receive.
- Lvl Req: 1

Dim Vision
Curses a group of monsters. Reducing their vision radius.
- Lvl Req: 6

Weaken
Curses a group of enemies. Reducing the amount of damage they inflict
- Lvl Req: 6

Iron Maiden
Curses a group of enemies, causing them to damage themselves when damaging others.
- Lvl Req: 12

Terror
Curses a group of monsters, causing them to flee in terror.
- Lvl Req: 12

Confuse
Curses a monster to force it to attack random targets.
- Lvl Req: 18

Life Tap
Curses a group of monsters so that damaging them gives the attacker life.
- Lvl Req: 18

Attract
Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse.
- Lvl Req: 24

Decrepify
Curses a group of enemies to make them slow, weak and take amplified damage.
- Lvl Req: 24

Lower Resist
Curses an enemy to take more damage from all magical attack lowers resistances of monsters lowers maximum resistances of hostile players.
- Lvl Req: 30
Poison and Bone Spells

Teeth
Fires a barrage of summoned barbed teeth.
- Lvl Req: 1

Bone Armor
Creates an orbiting shield of bone that absorbs melee damage.
- Lvl Req: 1

Poison Dagger
Adds poison to your dagger attacks.
- Lvl Req: 6

Corpse Explosion
Cast on the corpse of a slain monster, it explodes, damaging nerby enemies.
- Lvl Req: 6

Bone Wall
Creates an impassable barrier of bone and debris.
- Lvl Req: 12

Poison Explosion
Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters.
- Lvl Req: 18

Bone Spear
Summons a deadly spike of bone to impale your enemies.
- Lvl Req: 18

Bone Prison
Creates a barrier of fossilized bone around your target.
- Lvl Req: 24

Poison Nova
Emits an expanding ring of concentrated poison.
- Lvl Req: 30

Bone Spirit
Releases a spirit of the restless undead that tracks its target or finds one of its own.
- Lvl Req: 30
Necromancer Summoning Spells

Raise Skeleton
Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
- Lvl Req: 1

Skeleton Mastery
Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures.
- Lvl Req: 1

Clay Golem
Creates a Golem from the earth to fight by your side.
- Lvl Req: 6

Golem Mastery
Passive Effect: Enhances Speed and Life of all your Golems.
- Lvl Req: 12

Raise Skeletal Mage
Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you.
- Lvl Req: 12

Blood Golem
Creates a Golem that shares with you the Life it steals and damage it receives.
- Lvl Req: 18

Summon Resist
Passive Effect: Increases the resistances of all summoned creatures.
- Lvl Req: 24

Iron Golem
Transforms a metallic item into a Golem that gains the properties of the item.
- Lvl Req: 24

Fire Golem
Creates a golem that converts the damage it receives from fire into Life.
- Lvl Req: 30

Revive
Returns a monster to life to fight by your side.
- Lvl Req: 30
All Necromancer Skills Comparison Table
Name |
Tree |
LVL Req |
Effect |
First Level |
---|---|---|---|---|
|
Curses | 1 | Curses a group of enemies, increasing the non-magic damage they receive. | Mana Cost: 4 Radius (yards): 2 Duration (seconds): 8 Damage Taken +100% |
|
Curses | 6 | Curses a group of monsters. Reducing their vision radius. | Mana Cost: 9 Radius (yards): 2.6 Duration N (seconds) 7 |
|
Curses | 6 | Curses a group of enemies. Reducing the amount of damage they inflict. | Mana Cost: 4 Radius (yards) 6 Duration (seconds): 16 Target's Damage -33% |
|
Curses | 12 | Curses a group of enemies, causing them to damage themselves when damaging others. | Mana Cost: 5 % Damage Returned: 200 Duration (seconds): 12 Radius (yards): 4.6 |
|
Curses | 12 | Curses a group of monsters, causing them to flee in terror. | Mana Cost: 7 Duration (seconds): 8 Radius (yards): 2.6 |
|
Curses | 18 | Curses a monster to force it to attack random targets. | Mana Cost: 13 Radius (yards): 4 Duration (seconds): 10 |
|
Curses | 18 | Curses a group of monsters so that damaging them gives the attacker life. | Mana Cost: 9 Radius (yards): 2.6 Duration (seconds): 16 Attacker gets Healed 50% of Attack Damage |
|
Curses | 24 | Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse. | Mana Cost: 17 Duration (seconds): 12 Radius (yards): 6 |
|
Curses | 24 | Curses a group of enemies to make them slow, weak and take amplified damage. | Mana Cost: 11 Duration (seconds): 4 Radius 4 (yards) |
|
Curses | 30 | Curses an enemy to take more damage from all magical attack lowers resistances of monsters lowers maximum resistances of hostile players. | Mana Cost: 22 Radius (yards): 4.6 Duration (seconds): 20 Resist All -%: 31 |
|
Poison and Bone Spells | 1 | Fires a barrage of summoned barbed teeth. | Mana Cost: 3 Damage: 2-4 # of Teeth: 2 |
|
Poison and Bone Spells | 1 | Creates an orbiting shield of bone that absorbs melee damage. | Mana Cost: 11 Damage Shield: 20 |
|
Poison and Bone Spells | 6 | Adds poison to your dagger attacks. | Mana Cost: 3 Poison Damage: 7-15 Over X sec: 2 Attack Rating Bonus %: 30 |
|
Poison and Bone Spells | 6 | Cast on the corpse of a slain monster, it explodes, damaging nerby enemies. | Mana Cost: 15 Radius (yards): 2.6 0-120% of Corpse Hit Points |
|
Poison and Bone Spells | 12 | Creates an impassable barrier of bone and debris. | Mana Cost: 17 Normal Hit Points: 20 Duration (seconds): 24 |
|
Poison and Bone Spells | 18 | Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters.
|
Mana Cost: 8 Poison Damage: 28-86 Over X sec: 2 |
|
Poison and Bone Spells | 18 | Summons a deadly spike of bone to impale your enemies. | Mana Cost: 7 Damage: 17-25 |
|
Poison and Bone Spells | 24 | Creates a barrier of fossilized bone around your target. | Mana Cost: 27 Normal Hit Points: 22 Duration (seconds): 24 |
|
Poison and Bone Spells | 30 | Emits an expanding ring of concentrated poison. | Mana Cost: 20 Poison Damage Over 2 Seconds: 52- 93 |
|
Poison and Bone Spells | 30 | Releases a spirit of the restless undead that tracks its target or finds one of its own. | Mana Cost: 12 Damage: 22-33 |
|
Necromancer Summoning Spells | 1 | Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. | # of Skeletons: 1 Mana Cost: 6 Damage: 1-2 Attack Bonus: 20 Defense: 20 Life: 21 |
|
Necromancer Summoning Spells | 1 | Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures. | Skeleton Life: 8 Skeleton Damage: +2 Monster Life +%: 5 Monster Damage +%: 10 Improved Missile Damage past Level 2 |
|
Necromancer Summoning Spells | 6 | Creates a Golem from the earth to fight by your side. | Mana Cost: 15 Damage: 2-5 Hit Points: 100 Attack Bonus: 80 Slows Enemies %: 11 Defense: 20 Heal Themselves Automatically |
|
Necromancer Summoning Spells | 12 | Passive Effect: Enhances Speed and Life of all your Golems. | Hit Points +%: 20 Velocity Increase +%: 6 Attack Bonus +X: 25 |
|
Necromancer Summoning Spells | 12 | Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you. | # of Skeletal Mages: 1 Mana Cost: 8 Defense Bonus +X: 10 |
|
Necromancer Summoning Spells | 18 | Creates a Golem that shares with you the Life it steals and damage it receives. | Mana Cost: 25 Damage: 6-16 Heal Convert Damage to Life %: 86 Hit Points 201 Defense: 80 |
|
Necromancer Summoning Spells | 24 | Passive Effect: Increases the resistances of all summoned creatures. | Resist All %: 28 |
|
Necromancer Summoning Spells | 24 | Transforms a metallic item into a Golem that gains the properties of the item. | Thorns %: 150 Attack: 100 Defense: 190 + Any Defense from the item that created it Defense Bonus: 35 Mana Cost: 35 Damage: 7-19/11-30/12-33 Hit Points: 321 |
|
Necromancer Summoning Spells | 30 | Creates a golem that converts the damage it receives from fire into Life. | Mana Cost: 50 Fire Damage: 44-90 Holy Fire: 4-6 Absorbs Fire Damage to Hit Point %: 36 Hit Points: 328(Norm)/643(Night)/1063(H) Defense: 235 Attack Rating: 140 |
|
Necromancer Summoning Spells | 30 | Returns a monster to life to fight by your side. | Mana Cost: 45 # of Monsters: 1 HP (Original Creature +200%) Duration: 180 Seconds |