Missions in Diablo 2 covers a list of different tasks and quests that a player can acquire and partake in throughout the game. Quests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs and are categorized as Primary Missions and Secondary Missions. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Rewards

Completing a mission also grants various rewards that can aid the player throughout their journey, be sure to return to see the person who gave the quest for the reward.

 

Diablo 2 Quests

 

Within Act I of Diablo 2, players can find 6 different Quests plus an additional secret bonus task. Quests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Act I: The Sightless Eye

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Den of Evil

(Given by Akara)

Kashya's rogue scouts have found a nearby cave filled with shadowy creatures and horrors from beyond the grave. Akara fears that these creatures are massing for an attack against the encampment. Destroy all of the monsters in the Den of Evil including any Champions or Unique monsters.

Rewards:

  • +1 Skill Point
  • 1 Free Respecialization (reset stat points/skill points)

This quest is optional but useful due to the rewarded skill point.

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Sisters' Burial Grounds

(Given by Kashya after completing Den of Evil or by encountering the Burial Grounds)

Kashya's Rogue scouts have reported an abomination in the Monastery graveyard. Blood Raven, one of the Rogue's finest captains in the battle against Diablo at Tristam, has been corrupted by Andariel. She can be found in the Monastery graveyard raising the Rogue's dead as zombies. You must help the Rogues destroy her.

This quest is optional.

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The Search for Cain

(Given by Akara after killing Blood Raven or by encountering the Tree of Inifuss)

Akara informs you that you are facing an evil difficult to comprehend and there is one Horadrim Sage, schooled in the most arcane history and lore who could help you. He is known as Deckard Cain. You must travel to Tristram to find him. To begin your quest the people of the Rogue encampment tell you to find bark from the Tree of Inifuss which holds mystical runes. Take the bark to Akara. Once she has translated it she tells that you find the Cairn Stones and touch them in the order written.

This quest is optional.

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The Forgotten Tower

(Given by finding the Moldy Tome in the Stony Field)

The Tower Tome recounts a story of a Countess who was buried alive. Her castle in which so many cruel deeds took place fell rapidly to ruin. Rising over the buried dungeons, a solitary tower is all that remains. The Countess's fortune was said to be divided among the clergy, although some say that more remains unfound, still buried in the tower.

This quest is optional.

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Tools of the Trade

(Given by Charsi after completing the Forgotten Tower quest or by entering the Inner Cloister)

When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer. If you can retrieve it for her, she will use its magic to strengthen one of your items with magical powers. The Malus is guarded by the Smith.

Rewards:

  • Imbue creates a new rare item out of the base item you want to Imbue. Your character level determines what magical properties your new rare item can have.

This quest is optional.

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Sisters to the Slaughter

(Given by Deckard Cain or by entering Catacombs Level 4)

It's time to face the demon queen Andariel, who has corrupted the rogue sisterhood and defiled their ancient monastery. You must kill her before the Monastery becomes a permanent outpost of hell and the way east lost forever.

Killing Andariel is required for the progress of the game.

 

 

Within Act II of Diablo 2, players can find 6 different Quests. Quests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Act II: The Secret of the Vizjerei

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Radament's Lair

(Given by Atma)

In the sewers below Lut Gholein lurks a horrid creature that hungers for human flesh. The creature has killed many including Atma's son and husband. If you destroy it she will reward you.

Rewards:

  • +1 Skill Point
  • 10% Reduction in prices

This quest is optional but useful due to the rewarded skill point.

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The Horadric Staff

(Given by Deckard Cain after returning the Horadric Scroll that is found in Radament's Lair)

Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.

After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.

The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.

Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.

This quest and The Arcane Sanctuary quest, are required to go to Tal Rasha's Tomb where Duriel can be found.

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The Tainted Sun

After entering the Lost City the sky turns dark. Drognan has been researching this phenomenon and believes it to be the work of the Claw Vipers. Find their temple beneath the desert sands and find the source of this curse.

This quest is optional.

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The Arcane Sanctuary

(Given by Drognan and Lord Jerhyn after The Seven Tombs quest is activated)

Drognan has been researching the old records, trying to find the location of Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. If you could find Horazon's Sanctuary, Drognan is sure it will hold some clue as to the Tomb's location. Drognan instructs you to talk to Lord Jerhyn who may know of a secret entrance or the like. Lord Jerhyn tells you that when the troubles began he allowed the terrified Harem guilds to join him within the safety of the palace. Once night screams echoed up the stairwells from the Harem. Jerhyn's guards found the poor girls being slaughtered by a merciless band of hell-spawned demons. His brave guardsman tried to push the demons back into the mysterious rift from which they came. However, they have been fighting a losing battle. Demons continue to pour through the rift into the palace. Jerhyn opens up the place for you to explore. Find the Arcane Sanctuary.

This quest and The Horadric Staff quest, are required to go to Tal Rasha's Tomb where Duriel can be found.

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The Summoner

(Given when you encounter the Summoner)

It seems the Summoner is impersonating Horazon in the Arcane Sanctuary. Kill him.

This quest is optional.

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The Seven Tombs

(Given by Jerhyn after reaching level 20, or after having completed The Radament's Lair Quest, The Horadric Staff or the Tainted Sun Quest)

Your many deeds of skill and bravery have convinced Jerhyn to trust you with something he has been hesitant to speak of... Drognan and Jerhyn have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadrim, Tal Rasha, keeps Baal imprisoned. Find the True Tomb of Tal Rasha.

Killing Duriel is required for the progress of the game. (The Horadric Staff quest and The Arcane Sanctuary quest, are required to go to Tal Rasha's Tomb where Duriel can be found)

 

 

Within Act III of Diablo 2, players can find 6 different QuestsQuests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Act III: The Infernal Gate

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The Golden Bird

(Obtained by finding A Jade Figurine)

Alkor asks who has not dreamt of immortality. One man is rumored to have done more than merely dream. Find the Golden Bird of Ku Y'leh and you might find the secret to everlasting life.

Rewards:

  • +20 health points (permanently)

This quest is optional but useful due to the rewarded health points.

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Blade of the Old Religion

(Given after completing the Golden Bird Quest or by entering the Flayer Jungle)

Hratti tells you he has placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening. If memory serves Hratti correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called The Gidbinn. Find it, and our sanctuary here will remain safe.

This quest is optional.

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Khalim's Will

(Given by Deckard Cain after completing the Golden Bird quest or by entering the Great Marsh)

Cain tells you to never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.

The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb. Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.

Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics. Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will (Item) to open the way into the corrupt sanctum of Mephisto.

This quest is required to go to Durance of Hate where Mephisto can be found.

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Lam Esen's Tome

(Given by Alkor after completing the Blade of the Old Religion. You must also have entered the Kurast Bazaar, to trigger the quest)

Alkor tells you there is a very special book you must find for him. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land. Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.

Rewards:

  • +5 Stat points

This quest is optional but useful due to the rewarded stat points.

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The Blackened Temple

(Given by Ormus after completing the Lam Esen's Tome Quest or by entering the Kurast Causeway)

Ormus tells you that you have done well. Your courage and valor are an inspiration. But now the time has come to face those responsible for the evil that has stifled the land. You must destroy the High Council of Zakarum! Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower. Through the generations, these pious men slowly fell more and more under the sway of Mephisto's malevolent power and the Council became an evil mockery of its former glory.

This quest is required to go to Durance of Hate where Mephisto can be found.

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The Guardian

(Given by Ormus after smashing the Compelling Orb)

Ormus tells you that Diablo and Baal have surely found the Temple City by now. They seek to free their brother, Mephisto, who was imprisoned by the Horadrim in the Temple's Guardian Tower. You must reach him before his brothers do and prevent them from releasing Hatred upon the world.

Killing Mephisto is required for the progress of the game. (The Blackened Temple quest is required to go to Durance of Hate where Mephisto can be found)

 

 

Within Act IV of Diablo 2, players can find 3 different QuestsQuests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Act IV: The Harrowing

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The Fallen Angel

(Given by Tyrael)

Tyrael tells you that there is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called Izual by mortal men, and in ages past he was his most trusted Lieutenant. Yet against Tyrael's wishes he led an ill-fated assault upon the fiery Hellforge itself.

Despite his valor and strength, Izual was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven's most guarded secrets. He became a corrupt shadow of his former self; a fallen angel trusted neither by Heaven nor Hell.

For his transgressions, Izual's spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.

Find Izual and release him from his cruel imprisonment. Put an end to his guilt and suffering.

Rewards:

  • +2 Skill Points

This quest is optional but useful due to the rewarded skill points.

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Hell's Forge

(Given by Deckard Cain)

The time has come for you to destroy Mephisto's Soulstone! Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again.

Rewards:

  • 4 Gems (1 Normal, 2 Flawless and 1 Perfect)

+1 randomly chosen rune per difficulty.

  • Normal difficulty range: El - Amn.
  • Nightmare difficulty range: Sol - Um.
  • Hell difficulty range: Hel - Gul

This quest is optional but useful due to the rewarded gems and rune.

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Terror's End

(Given by Tyrael after destroying Mephisto's Soulstone)

Tyrael tells you that the time has come to hunt down and destroy Diablo himself. But beware, the Lord of Terror is not to be underestimated. He single-handedly destroyed the town of Tristam and corrupted the last noble hero who tried to stop him. This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his spirit be banished forever. Good luck. Though this be our darkest hour, it may yet be your greatest moment.

Killing Diablo is required for the progress of the game.

 

Within Act V of Diablo 2, players can find 6 different QuestsQuests are usually unlocked through the main campaign, during a series of events, or are given by certain NPCs. The Quest Log button pops up in down on the left of the screen when a quest event is triggered. The final quest of each act must be completed to advance to the next act.

 

Act V: Lord of Destruction

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Siege on Harrogath

(Given by Larzuk or by entering the siege area near Shenk the Overseer)

Harrogath is under siege by Baal's demons. If you wish to make good on your promise and prove yourself to Larzuk and the others bring those infernal catapults to a halt. They are threatening to bring down the very walls around us.

Rewards:

  • Larzuk adds the maximum number of sockets to regular items, based on: Base Item, Item Type, and item's (creation) level. The latter, which is often referred to as the 'ilvl', is determined by the source that dropped the item (monster's level if dropped from a monster).
  • Magic Items will receive 1 or 2 Sockets with probability of either assuming that they are possible given the rules for normal. So you'll either get 1 Socket or 2.
  • Set Items, Rare Items, Unique Items, and Crafted Items add 1 Socket (1 Socket Max).

This quest is optional but useful due to the rewarded socket addition available for any non-socketed item.

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Rescue on Mount Arreat

(Given by Qual-Kehk after defeating Shenk the Overseer, or by entering the Frigid Highlands)

Since the siege has ended, Qual-Kehk has turned his concern toward his men still imprisoned among the demons. The gods only know what's being done with them. In your journey up the mountain keep your eyes open for Qual-Kehk's soldiers and bring them back to him if you can.

This quest is optional.

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Prison of Ice

(Given by Malah or get within range of Anya in the area known as the Frozen River)

Anya, a young alchemist and daughter to one of our slain elders, has disappeared. She is a strong crafty woman with a spirit like no others, except for maybe your own. One night just before your arrival Malah saw her and Nihlathak arguing about something. The next morning she was gone. Nihlathak has his own stories as to where she went, but Malah fears he is hiding something, something Anya knows about.

Find Anya and bring her back to Harrogath. If something is wrong with Nihlathak, she'll know what to do. You must kill him. Stop him from destroying everything we have fought for aeons to protect. 

Rewards:

  • All Resistances +10 (Scroll of Resistance)
  • Rare class-specific item for the class played

This quest is optional but useful due to the rewarded resistance scroll.

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Betrayal of Harrogath

(Given by Anya)

Nihlathak plans to make a deal with Baal to protect this town. He is giving Baal the relic of the Ancients, our most holy token. It allows anyone to walk unfettered into the mountain. Anya tried to stop him but he imprisoned her among the hordes.

Nihlathak must be stopped before he dooms us all. His delirium is no excuse for his actions. As much as Anya would love to strangle the life out of him herself, her imprisonment has left her too weak.

Rewards:

  • Personalize adds your character name to an item.
  • The item is also repaired and recharged.

This quest is optional.

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Rite of Passage

(Given by Qual-Kehk or reach the top of the mountain)

You are making your way up to the top of the mountain. None here would ever dare get as close to it as you have. It is sacred to those of Harrogath; our most holy place. The legends say that it is guarded by the Ancient Ones. They block the path of all the unworthy.

It makes no difference what Qual-Kehk or the others think of you. It will be the Ancients that decide if you are worthy of this battle. Good luck.

Rewards: (You cannot get credit for this quest unless your character Level is at least 20 in Normal, at least 40 in Nightmare and at least 60 on Hell difficulty).

  • Normal: 1,400,000 xp
  • Nightmare: 20,000,000 xp
  • Hell: 40,000,000 xp

This quest is required to go to Worldstone Keep where Baal can be found.

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Eve of Destruction

(Given by the Ancients)

Beware. As you enter the gates to the mountain you will not be alone. Baal, the Lord of Destruction, is already inside.

Tyrael has always been our protector, but even he cannot help us now. Baal has blocked our spiritual presence from entering the chamber of the Worldstone. Only you mortal have any chance of defeating him now.

He threatens the Worldstone and with it the world itself. You must stop Baal before it is too late. If he gains control of the Worldstone all is lost.

Killing Baal is required for the progress of the game. (The Rite of Passage is required to go to Worldstone Keep where Baal can be found)

 

 

 




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