Gems in Diablo 2 are precious Gem embody innate magical abilities. When set into a Socketed Item these Gems can add powerful magic effects. Higher grades of Gems have stronger effects. There are five grades of Gems: chipped, flawed, standard, flawless, and perfect. Once inserted, Gems cannot be removed from a socket. Touching a gem shrine either produces a gem or upgrades one gem (randomly chosen from your character's inventory) to the next higher grade. The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Gem effects Stackable
If you place 3 Gems of the same type in a Socketed Sword, you will receive the bonus of all three.
The first Gem that is placed will determine the color of the weapon. If there are several different types of Gems in a sword, it will randomly display an attack based on those types of Gems in the sword. So one swing will show cold damage, while the next shows poison attack but all of them are working at the same time.
The real damage of poison internally is held as damage per frame and duration in frames, in many cases (including gems, skills, items and so on), the true poison damage is actually a non integer number and the shown value is truncated, meaning you can, if the fractions add up, see some "bonus" effects which is in fact not a bonus, just fractions adding up and being shown when the game truncates the poison damage. Once the final damage has been calculated by adding the Emeralds, it does X damage total, over its Y duration.
Upgrading Gems
You can upgrade Gems by using a Gem Shrine or by using the Horadric Cube. You can use the Horadric Cube to convert gems into higher quality gems. Place 3 Gems of one type into the Horadric Cube and hit the Transmute button.
All Socketed Items in Diablo 2
Types of Gems
Sapphires
The Freeze Durations are cumulative.
Weapons: Adds Cold Damage
Shields: Adds Resistance to Cold
Helms and Armor: Adds Maximum Mana
Emerald
Weapons: Adds Poison Damage
Shields: Adds to Resistance to Poison
Helms and Armor: Adds to Dexterity
Ruby
Weapons: Adds Fire Damage
Shields: Adds Resistance to Fire
Helms and Armor: Adds to Maximum Life
Diamond
Weapons: Adds to Damage vs. Undead
Shields: Adds to all Resistances
Helms and Armor: Adds to Attack Rating
Topaz
Weapons: Adds Lightning Damage
Shields: Adds to Resistance to Lightning
Helms and Armor: Adds Chance to find Magic Items
Gems Gallery
Skulls
Chipped Skull
Level Requirement: 1
Flawed Skull
Level Requirement: 5
Skull
Level Requirement: 12
Flawless Skull
Level Requirement: 15
Perfect Skull
Level Requirement: 18
Amethysts
Chipped Amethyst
Level Requirement: 1
Flawed Amethyst
Level Requirement: 5
Amethyst
Level Requirement: 12
Flawless Amethyst
Level Requirement: 15
Perfect Amethyst
Level Requirement: 18
Sapphires
Chipped Sapphire
Level Requirement: 1
Flawed Sapphire
Level Requirement: 5
Sapphire
Level Requirement: 12
Flawless Sapphire
Level Requirement: 15
Perfect Sapphire
Level Requirement: 18
Emeralds
Chipped Emerald
Level Requirement: 1
Flawed Emerald
Level Requirement: 5
Emerald
Level Requirement: 12
Flawless Emerald
Level Requirement: 15
Perfect Emerald
Level Requirement: 18
Topazes
Chipped Topaz
Level Requirement: 1
Flawed Topaz
Level Requirement: 5
Topaz
Level Requirement: 12
Flawless Topaz
Level Requirement: 15
Perfect Topaz
Level Requirement: 18
Rubies
Chipped Ruby
Level Requirement: 1
Flawed Ruby
Level Requirement: 5
Ruby
Level Requirement: 12
Flawless Ruby
Level Requirement: 15
Perfect Ruby
Level Requirement: 18
Diamonds
Chipped Diamond
Level Requirement: 1
Flawed Diamond
Level Requirement: 5
Diamond
Level Requirement: 12
Flawless Diamond
Level Requirement: 15
Perfect Diamond
Level Requirement: 18
Gems Table in Diablo 2
Name |
Type |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Skull |
1 | Steals 2% Life, 1% Mana | Attacker Takes Damage of 4 | Replenish Life +2, Regenerate Mana 8% |
|
Skull |
5 | Steals 2% Life, 2% Mana | Attacker Takes Damage of 8 | Replenish Life +3, Regenerate Mana 8% |
|
Skull | 12 | Steals 3% Life, 2% Mana | Attacker Takes Damage of 12 | Replenish Life +3, Regenerate Mana 12% |
|
Skull | 15 | Steals 3% Life, 3% Mana | Attacker Takes Damage of 16 | Replenish Life +4, Regenerate Mana 12% |
|
Skull | 18 | Steals 4% Life, 3% Mana | Attacker Takes Damage of 20 | Replenish Life +5, Regenerate Mana 19% |
|
Amethyst | 1 | +40 to Attack Rating | +8 Defense | +3 to Strength |
|
Amethyst | 5 | +60 to Attack Rating | +12 Defense | +4 to Strength |
|
Amethyst | 12 | +80 to Attack Rating | +18 Defense | +6 to Strength |
|
Amethyst | 15 | +100 to Attack Rating | +24 Defense | +8 to Strength |
|
Amethyst | 18 | +150 to Attack Rating | +30 Defense | +10 to Strength |
|
Sapphire | 1 | 1-3 Cold Damage - 1.0 sec Duration | 12% Resist Cold | +10 Max Mana |
|
Sapphire | 5 | 3-5 Cold Damage - 1.4 sec Duration | 16% Resist Cold | +17 Max Mana |
|
Sapphire | 12 | 4-7 Cold Damage - 2.0 sec Duration | 22% Resist Cold | +24 Max Mana |
|
Sapphire | 15 | 6-10 Cold Damage - 2.4 sec Duration | 28% Resist Cold | +31 Max Mana |
|
Sapphire | 18 | 10-14 Cold Damage - 3.0 sec Duration | 40% Resist Cold | +38 Max Mana |
|
Emerald | 1 | +10 Poison Damage over 3 Seconds | 12% Resist Poison | +3 to Dexterity |
|
Emerald | 5 | +20 Poison Damage over 4 Seconds | 16% Resist Poison | +4 to Dexterity |
|
Emerald | 12 | +40 Poison Damage over 5 Seconds | 22% Resist Poison | +6 to Dexterity |
|
Emerald | 15 | +60 Poison Damage over 6 Seconds | 28% Resist Poison | +8 to Dexterity |
|
Emerald | 18 | +100 Poison Damage over 7 Seconds | 40% Resist Poison | +10 to Dexterity |
|
Ruby | 1 | 3-4 Fire Damage | 12% Resist Fire | +10 to Life |
|
Ruby | 5 | 5-8 Fire Damage | 16% Resist Fire | +17 to Life |
|
Ruby | 12 | 8-12 Fire Damage | 22% Resist Fire | +24 to Life |
|
Ruby | 15 | 10-16 Fire Damage | 28% Resist Fire | +31 to Life |
|
Ruby | 18 | 15-20 Fire Damage | 40% Resist Fire | +38 to Life |
|
Diamond | 1 | +28% Damage vs. Undead | All Resistances +6% | +20 to Attack Rating |
|
Diamond | 5 | +34% Damage vs. Undead | All Resistances +8% | +40 to Attack Rating |
|
Diamond | 12 | +44% Damage vs. Undead | All Resistances | +11% +60 to Attack Rating |
|
Diamond | 15 | +54% Damage vs. Undead | All Resistances +14% | +80 to Attack Rating |
|
Diamond | 18 | +68% Damage vs. Undead | All Resistances +19% | +100 to Attack Rating |
|
Topaz | 1 | 1-8 Lightning Damage | 12% Resist Lightning | +9% Chance to Find Magic Items |
|
Topaz | 5 | 1-14 Lightning Damage | 16% Resist Lightning | +13% Chance to Find Magic Items |
|
Topaz | 12 | 1-22 Lightning Damage | 22% Resist Lightning | +16% Chance to Find Magic Items |
|
Topaz | 15 | 1-30 Lightning Damage | 28% Resist Lightning | +20% Chance to Find Magic Items |
|
Topaz | 18 | 1-40 Lightning Damage | 40% Resist Lightning | +24% Chance to Find Magic Items |