Frozen Armor |
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Increases your defense rating and freezes enemies that hit you. First LevelMana Cost: 7 |
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Class | Sorceress |
Skill Tree | Cold Spells |
Type | Active / Passive |
Required Level | 1 |
Damage Type | Cold |
Frozen Armor is a Sorceress Skill in Diablo 2. Frozen Armor is part of the Cold Spells Tree and requires level 1 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.
Important Note: With the release of Patch 2.4 this skill has been updated.
This defensive spell is a useful tool for protecting the novice from the dangers of combat. This icy shield both protects the Sorceress and impairs the progress of all who would attack her with blade or club.
Frozen Armor Information Effect
- Increases your defense rating and freezes enemies that hit you.
- Cast Delay: None
- Player vs Player - Other players will be Chilled instead of being Frozen.
- Before specializing too heavily in Frozen Armor, consider that Cold Lengths are reduced to 1/2 in Nightmare and by 3/4 in Hell. At level 20, Frozen Armor will only freeze for less than a second in Hell difficulty.
First Level
- Mana Cost: 7
- Defense Bonus %: 30
- Duration (seconds): 120
- Freeze Length (seconds): 1.2
Requirements
- Frozen Armor Required Level: 1
- Frozen Armor Prerequisites: None
Frozen Armor Synergies
Frozen Armor Receives Synergy From:
- Shiver Armor: +10 Seconds per level
- Shiver Armor: +5% Freeze length per level
- Chilling Armor: +10 Seconds per level
- Chilling Armor: +5% Freeze length per level
Frozen Armor Provides Synergy to:
- Shiver Armor: +10 Seconds per level
- Shiver Armor: +9% Cold Damage per level
- Chilling Armor: +10 Seconds per level
- Chilling Armor: +7% Cold Damage per level
Frozen Armor Progression
The following chart displays the upgrade values for each level of Frozen Armor
Mana Cost: 7
Lvl |
Bonus Defense |
Duration |
Freeze Length |
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1 | 30 | 144 sec. | 1.2 sec. |
2 | 35 | 156 sec. | 1.3 sec. |
3 | 40 | 168 sec. | 1.4 sec. |
4 | 45 | 180 sec. | 1.5 sec. |
5 | 50 | 192 sec. | 1.6 sec. |
6 | 55 | 204 sec. | 1.8 sec. |
7 | 60 | 216 sec. | 1.9 sec. |
8 | 65 | 228 sec. | 2 sec. |
9 | 70 | 240 sec. | 2.1 sec. |
10 | 75 | 252 sec. | 2.2 sec. |
11 | 80 | 264 sec. | 2.4 sec. |
12 | 85 | 276 sec. | 2.5 sec. |
13 | 90 | 288 sec. | 2.6 sec. |
14 | 95 | 300 sec. | 2.7 sec. |
15 | 100 | 312 sec. | 2.8 sec. |
16 | 105 | 324 sec. | 3 sec. |
17 | 110 | 336 sec. | 3.1 sec. |
18 | 115 | 348 sec. | 3.2 sec. |
19 | 120 | 360 sec. | 3.3 sec. |
20 | 125 | 372 sec. | 3.4 sec. |
Note: Since Patch 2.4, Base duration was increased from 120 to 144 seconds.
Notes and Tips
- Notes & Tips go here
Why do these tables stop at skill level 20? With equipable items and charms that add to skill levels, skills can easily go over 30, sometimes over 40. You wouldn't need to show every level over 20, maybe just 25, 30, 35 and 40. This way we get an idea how how the skill progresses past 20. Thanks.
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