Charge

charge_paladin_skills_diablo_2_resurrected_wiki_guide_132px

Effect: Closes the distance with an enemy, delivering a bash on contact.

First Level

Mana Cost: 9
Damage +%: 100
Attack Mod +%: 50

Class Paladin
Skill Tree Paladin Combat Skills
Type Active
Required Level 12
Damage Type  Physical

Charge is a Paladin Skill in Diablo 2. Charge is part of the Paladin Combat Skills Tree and requires level 12 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.

 

In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.

 

Charge Information

Effect

  • Effect: Closes the distance with an enemy, delivering a bash on contact.
  • Cast Delay: None
  • Although Charge is after Smite on the Skill Tree, Charge does not require a Shield. You can charge without a shield with a two-handed weapon.
  • You can also use Charge on the Left Action Button while having Auras active at the same time. When maxed, Charge offers more damage than Sacrifice. Consider getting Mana Stealing Items when using Charge to offset its mana cost.
  • You can only use Charge on a Monster if you are already not in melee range. This is the one drawback when compared to Sacrifice. You will have to back away or select another monster that is further away.
  • May be used to flee from fights or even dodge (outrun) projectiles (such as Diablo's Fire Nova or Undead Mages' Bone Spirit). May also be used to (very) rapidly traverse land.
  • Sometimes Charge skill may stun yourself (you cannot attack and move but can drink potions) when attacking. This may continue very long until to your death. You can fix this by pressing the "W" key to swap weapons which should exit you from the stun.

 

 First Level
  • Mana Cost: 9
  • Damage +%: 100
  • Attack Mod +%: 50

 

Requirements

  • Charge Required Level: 12
  • Charge Prerequisites: Smite

 

Charge Synergies

Charge Receives Synergy From:

  • Might: +20% Damage per level
  • Vigor: +20% Damage per level

Charge Provides Synergy to:

  • No synergies

 

Charge Progression

The following chart displays the upgrade values for each level of Charge
Mana Cost: 9

Lvl
Damage
Attack Mod
1 100% 50%
2 125% 65%
3 150% 80%
4 175% 95%
5 200% 110%
6 225% 125%
7 250% 140%
8 275% 155%
9 300% 170%
10 325% 185%
11 350% 200%
12 375% 215%
13 400% 230%
14 425% 245%
15 450% 260%
16 475% 275%
17 500% 290%
18 525% 305%
19 550% 320%
20 575% 335%

 

 

Notes and Tips

  • Notes & Tips go here

 

 
Paladin Combat Skills in Diablo 2
Blessed Hammer  ♦  Conversion  ♦  Fist of the Heavens  ♦  Holy Bolt  ♦  Holy Shield  ♦  Sacrifice  ♦  Smite  ♦  Vengeance  ♦  Zeal

 




Tired of anon posting? Register!
Load more
⇈ ⇈