Fists of Fire

fists of fire assassin skill diablo 2 resurrected wiki guide 132px

Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. 

First Level

Mana Cost: 2
Attack +%: 25
Fire Damage: Charge 1: 6-10
Charge 2: Fire Radius 2.6 yards
Charge 3 Fire Damage Per Second: 9-15

Class Assassin
Skill Tree Martial Arts
Type Active
Required Level 6
Damage Type Fire

Fists of Fire is an Assassin Skill in Diablo 2. Fists of Fire is part of the Martial Arts Skill Tree and requires level 6 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.

 

Combining her powerful Martial Arts abilities with her psychic training, an
Assassin can charge her own fists with pyrokinetic energies, scorching her
opponents when the charge is released.

 

Fists of Fire Information

Effect

Important Note: With the release of Patch 2.4 this skill has suffered some changes:

  • Charge-Up Skill
    Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. 
  • Cast Delay: None
  • Releasing one charge of Fist of Fire results in a small fire damage explosion effect 1m or less in diameter. Releasing two charges of Fist of Fire results in a short lived (half a second or less) aoe group of explosions about 5m in diameter. Releasing three charges of Fist of Fire results in a (5m diameter) aoe of 9 patches of fire that remain on the ground for approximately 3 seconds. (The amount of damage per second listed in the skill description for the third charge is only that of 2 of the 9 patches of fire.)
  • Fists of Fire converts progressively more physical damage into fire based on skill level.

Percentage of Physical Damage converted to Fire Damage

  • Skill lvl 1 converts 3%
  • Skill lvl 2 converts 6%
  • Skill lvl 3 converts 9%
  • Skill lvl 4 converts 12%
  • Skill lvl 5 converts 15%
  • Skill lvl 6 converts 18%
  • Skill lvl 7 converst 21%
  • Skill lvl 8 converts 24%
  • Skill lvl 9 converts 27%
  • Skill lvl 10 converts 30%
  • etc (3% increase per skill lvl)
  • skill lvl 20 converts 60%

The amount of fire damage cannot exceed 100% physical damage.

  • The physical damage used in this calcuation is the assassin's entire physical damage after including bonuses from skills (Claw Mastery/Tiger Strike) and gear (min/max damage and enhanced damage mods).

    This can be a good thing (vs physical immunes) or a bad thing (vs fire immunes) depending on the opponent AND the finishing move. For normal attack, Dragon Talon, and Dragon Claw it won't matter. For Dragon Tail, however, it does matter; Dragon Tail uses only physical damage in the calculation to determine its aoe damage. Therefore, releasing a high lvl Fists of Fire with normal attack will produce more damage than releasing it with Dragon Tail.

    The +% fire damage of fire facets works for the first two charges of Fist of Fire only. The -% enemy fire resist of fire facets will work with all three charges.

    Fists of Fire must be used with at least one claw.

 

 First Level
  • Mana Cost: 2
  • Attack +%: 25 - Before Patch 2.4 was 15%
  • Fire Damage: Charge 1: 6-10
  • Charge 2: Fire Radius 2.6 yards
  • Charge 3 Fire Damage Per Second: 9-15

 

Requirements

  • Fists of Fire Required Level: 6
  • Fists of Fire Prerequisites: None

 

Fists of Fire Synergies

Fists of Fire Receives Synergy From:

Fists of Fire Provides Synergy to: 

  

Fists of Fire Progression

 The following chart displays the upgrade values for each level of Fists of Fire

Important Note: With the release of Patch 2.4 this skill has suffered some changes

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Lvl
Bonus Attack
Charge 1
Fire Damage
Charge 2
Fire Radius (yards)
Charge 3
Fire Damage
1 25% 6-10  2.6 Yards 9-15 
2 35% 11-15  2.6 Yards 17-23 
3 45% 16-20  2.6 Yards 25-31 
4 55% 21-25  2.6 Yards 32-39 
5 65% 26-30  2.6 Yards 40-46 
6 75% 31-35  2.6 Yards 48-54 
7 85% 36-40  2.6 Yards 56-62 
8 95% 41-45  2.6 Yards 64-70 
9 105% 51-56  2.6 Yards 79-85 
10 115% 61-67  2.6 Yards 95-101 
11 125% 71-78  2.6 Yards 110-117 
12 135% 81-89  2.6 Yards 126-132 
13 145% 91-100  2.6 Yards 142-148
14 155% 101-111  2.6 Yards 157-164 
15 165% 111-122  2.6 Yards 173-179
16 175% 121-133  2.6 Yards 189-195
17 185% 141-155  2.6 Yards 214-221
18 195% 161-177  2.6 Yards 239-248
19 205% 181-199  2.6 Yards 264-275
20 215% 201-221 2.6 Yards 289-301

  

 

Notes and Tips

  • With the release of Patch 2.4 this skill has suffered some changes
  • Other Notes & Tips go here

 

 

 




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    • Anonymous

      Why does this list Claw Mastery as a synergy? The passive increase from Claw Mastery does not grant any synergy damage bonus to the skill itself unless its some type of unlisted in-game mechanic.

      Unlike Dragon Claw which DOES have a 4% damage skill synergy with claw mastery, the skill FoF does not actually grant a 4% off-weapon ED increase per skill use.

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