Fists of Fire |
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Charge-Up Skill First LevelMana Cost: 2 |
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Class | Assassin |
Skill Tree | Martial Arts |
Type | Active |
Required Level | 6 |
Damage Type | Fire |
Fists of Fire is an Assassin Skill in Diablo 2. Fists of Fire is part of the Martial Arts Skill Tree and requires level 6 to be unlocked. Skills usually define a character's playstyle and are divided by Class and Skill Tree. Some Skills have synergies, which provide benefits to other skills on the same Skill Tree.
Combining her powerful Martial Arts abilities with her psychic training, an
Assassin can charge her own fists with pyrokinetic energies, scorching her
opponents when the charge is released.
Fists of Fire Information
Effect
Important Note: With the release of Patch 2.4 this skill has suffered some changes:
- Charge-Up Skill
Consecutive hits add fire to finishing moves. Can only be used with claw-class weapons. Mus use a dragon finishing move or normal attack to release charges. - Cast Delay: None
- Releasing one charge of Fist of Fire results in a small fire damage explosion effect 1m or less in diameter. Releasing two charges of Fist of Fire results in a short lived (half a second or less) aoe group of explosions about 5m in diameter. Releasing three charges of Fist of Fire results in a (5m diameter) aoe of 9 patches of fire that remain on the ground for approximately 3 seconds. (The amount of damage per second listed in the skill description for the third charge is only that of 2 of the 9 patches of fire.)
- Fists of Fire converts progressively more physical damage into fire based on skill level.
Percentage of Physical Damage converted to Fire Damage
- Skill lvl 1 converts 3%
- Skill lvl 2 converts 6%
- Skill lvl 3 converts 9%
- Skill lvl 4 converts 12%
- Skill lvl 5 converts 15%
- Skill lvl 6 converts 18%
- Skill lvl 7 converst 21%
- Skill lvl 8 converts 24%
- Skill lvl 9 converts 27%
- Skill lvl 10 converts 30%
- etc (3% increase per skill lvl)
- skill lvl 20 converts 60%
The amount of fire damage cannot exceed 100% physical damage.
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The physical damage used in this calcuation is the assassin's entire physical damage after including bonuses from skills (Claw Mastery/Tiger Strike) and gear (min/max damage and enhanced damage mods).
This can be a good thing (vs physical immunes) or a bad thing (vs fire immunes) depending on the opponent AND the finishing move. For normal attack, Dragon Talon, and Dragon Claw it won't matter. For Dragon Tail, however, it does matter; Dragon Tail uses only physical damage in the calculation to determine its aoe damage. Therefore, releasing a high lvl Fists of Fire with normal attack will produce more damage than releasing it with Dragon Tail.
The +% fire damage of fire facets works for the first two charges of Fist of Fire only. The -% enemy fire resist of fire facets will work with all three charges.
Fists of Fire must be used with at least one claw.
First Level
- Mana Cost: 2
- Attack +%: 25 - Before Patch 2.4 was 15%
- Fire Damage: Charge 1: 6-10
- Charge 2: Fire Radius 2.6 yards
- Charge 3 Fire Damage Per Second: 9-15
Requirements
- Fists of Fire Required Level: 6
- Fists of Fire Prerequisites: None
Fists of Fire Synergies
Fists of Fire Receives Synergy From:
- Phoenix Strike: +12% Fire damage per level
Fists of Fire Provides Synergy to:
- Phoenix Strike: +10% Fire damage per level
- Phoenix Strike: +6% Burn damage per level
Fists of Fire Progression
The following chart displays the upgrade values for each level of Fists of Fire
Important Note: With the release of Patch 2.4 this skill has suffered some changes
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Lvl |
Bonus Attack |
Charge 1 |
Charge 2 |
Charge 3 |
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1 | 25% | 6-10 | 2.6 Yards | 9-15 |
2 | 35% | 11-15 | 2.6 Yards | 17-23 |
3 | 45% | 16-20 | 2.6 Yards | 25-31 |
4 | 55% | 21-25 | 2.6 Yards | 32-39 |
5 | 65% | 26-30 | 2.6 Yards | 40-46 |
6 | 75% | 31-35 | 2.6 Yards | 48-54 |
7 | 85% | 36-40 | 2.6 Yards | 56-62 |
8 | 95% | 41-45 | 2.6 Yards | 64-70 |
9 | 105% | 51-56 | 2.6 Yards | 79-85 |
10 | 115% | 61-67 | 2.6 Yards | 95-101 |
11 | 125% | 71-78 | 2.6 Yards | 110-117 |
12 | 135% | 81-89 | 2.6 Yards | 126-132 |
13 | 145% | 91-100 | 2.6 Yards | 142-148 |
14 | 155% | 101-111 | 2.6 Yards | 157-164 |
15 | 165% | 111-122 | 2.6 Yards | 173-179 |
16 | 175% | 121-133 | 2.6 Yards | 189-195 |
17 | 185% | 141-155 | 2.6 Yards | 214-221 |
18 | 195% | 161-177 | 2.6 Yards | 239-248 |
19 | 205% | 181-199 | 2.6 Yards | 264-275 |
20 | 215% | 201-221 | 2.6 Yards | 289-301 |
Notes and Tips
- With the release of Patch 2.4 this skill has suffered some changes
- Other Notes & Tips go here
Why does this list Claw Mastery as a synergy? The passive increase from Claw Mastery does not grant any synergy damage bonus to the skill itself unless its some type of unlisted in-game mechanic.
Unlike Dragon Claw which DOES have a 4% damage skill synergy with claw mastery, the skill FoF does not actually grant a 4% off-weapon ED increase per skill use.
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